I want them to make a game that isn't historically accurate because that is why COH2 sucks. You can't go for statistical realism because in reality the axis forces raped us in the ass and the only reason they lost is because they ran out of resources and time. |
Spam units like everyone else does in order to win. |
It's not that they have been nerfed, it's that this game is a bunch of RNG bullshit and it's inconsistent with damage. |
Hey guys
after a period of salt and whine I learned to adapt and I am finally able to have fun at the game again
There is one problem still left:
How do I counter flame tanks in 1v1 as OKW?
I had a game against Hector some days ago and it was a close one (in my opinion) in the early/mid game. The map was mostly split in half the whole time and I managed to bleed his MP a lot but after the KV8 arrived the gg arrived 2 minutes later.
Map was Kholodny Ferma and I started on the left. I also got a JP4 which only bounced the KV8 like a Basketball. My 4 Volksgrenadiers with Shrecks died in seconds and the Raketenwerfer only faced the KV8 with it's ass until it burned to ashes.
I had to get out the JP4 soon because his T70 brought fear to my troops. Fuel for Panther was not enough and mun for mining was not enough.
Hector surely played better than me but I just want to know how to counter these tanks because they destroy every inf and paks in seconds and there is no tank that penetrates it reliabely other than the Panther/KT.
If I got more Raketenwerfers, his Schocks would have even wiped me more than they already did.
(Sorry no Replay because I'm at work)
Have fun? In COH2? That's borderline impossible. |
If you're playing as USF you get fucked in the ass by CAS since your infantry is your backbone and you'll keep getting surprised constantly by those goddamn planes. |
This game is an absolute mess compared to the first one. Every time they release a new patch, you have to rewrite your strategy since they change things and it ruins the game since you have to constantly update what you do. I enjoyed winning on Scheldt over and over because my strategy was amazing but in this game there is no strategy. Just build a ton of units and rush people while spamming indirect fire. It's a complete joke. |
I personally hate this game because all they do is nerf Allies and they leave Axis with their fucking terminator infantry and tanks. I wonder how we even won WW2 if all the Germans did was massacre us. |
In my experience, Relic has a handful of testers who do play the game but they're not necessarily good enough at the game to play on a high level. This is why they often seek feedback of high level players. This isn't always a good thing, because pros play the game in a very different fashion than everyone else. However in my time with Dawn of War 2 I ran into a few Relic devs in automatch. Most of the time they were just testing something and then surrendered though.
They do however have a bad habit of not testing their shit before releasing it. (Or otherwise having some issues with build management internally) There was a fun bug in Dawn of War 2 that involved a character being rendered as a black box when equipping a specific upgrade. It was caused by them adding a helmet that was supposed to render when equipping this item, and it took two separate hotfixes to fix it. Most likely this was caused by a mismatch between the internal build and their external build but it was pretty funny at the time.
I think their biggest problem is that there's such a lack of internal organization and direction.
For example in Dawn of War 2 there's a flag called ability_knockback which unlike normal knockback would work against retreating units. They'd come out and say "We want to get rid of all instances of ability_knockback!" and there'd always be some niggling here and there. And then everytime an expansion came out all the fucking new units used ability_knockback for a few patches.
It was a huge jumble of people working on the campaign, the last stand and multiplayer which all had their own stats and rules. It never felt like there was any care put into how things were balanced and that everything was a kneejerk reaction to community feedback or a misguided implementation in the first place.
They've doubled down on "listen to the community" with CoH2 which has resulted in them abandoning the eastern front, blizzards, most of coldtech and design decisions (old vp bleed, ostheer etc)) in favour of making the game more like CoH1.
Very good input. I also love your profile picture. Maria Brink is a goddess. |
I'll be honest eyelessjack.. brad would smash you mate, he'd merc you up bled. He'd mash up all the units that you perceive as OP using all the units you perceive as UP.
Then he'd say "now what of your special quality" and you'd have to resort to posting screenshots saying GG relic bad manners etc
Thats what would happen mate.
And? Would Brad like to get his ass handed to him by me in Call of Duty? Exactly. Everyone is good at different games. I'm not claiming I'm pro I just wanted to know if Relic is aware that their game is a mess. |
That is the problem with Relic, more than any other company, they give me the idea that they are incompetent.
They are the fine example of a company and it's capabilities that only come in full effect after a game is played for something like two to three years. Dice has the same problem, can't balance a game until it is played for a certain amount of time.
But to be clear, I don't think you whine let alone complain, you bought a product and deserve to give feedback about what someone does with this product, that might be good or bad.
Don't listen to much to these complainers, do what you like to do!
Thank you for understanding. I absolutely loved the first COH and this one was very fun when it was first released but since then it's been a series of ups and downs and constant changes that make you have to rewrite your entire playstyle and that's what bothers me about the game. It requires such a heavy investment with little to no reward for playing it. |