I am not a competive player. The point with competitive tournaments is that the best players play against another and the rest of us who are interested in the game can be entertained, and watch and learn from the best players. It is the same thing in every other competitive sport. It is called "competitive", because people compete with each another and the best player wins.
If someone want everyone to win, then they can play the Swedish board game "Fia med knuff" instead. (The game is called "Mensch ärgere Dich nicht" in Germany). |
In game panther is a tank destroyer. In this case I don't like it has mg on top of it.
Neither the Sovjets liked the Panther's MG in WW2. |
Coh 3 "Afrikakorps", there you are Relic. 2 initial factions, Afrikakorps and Brits, then 2 DLC factions, muricans and italians. Now pay me some copyrights...
No, let them make CoH2 DLC "Afrika Korps" instead, with both desert and marine maps. Warfare in Africa, Sicily and Italy 1941-1945. They could also add desert and marine commanders for both USF and Brits (for free in the game), and one SAS Spec Ops DLC commander for the Brits and one Spec Ops DLC commander for the USF.
Relic don't need to pay me for the copyrights. |
This issue is in our database, but I don't have an ETA on it yet. Thanks
Ive had many games where someone will intentionally glitch it (it seems to happen around the second or third surrender vote call) and then TK.
I feel like it might have something to do with a person not voting in the initial vote.
It has also happened for me that some players can intentionally manipulate the voting so that the bug appears, but I don't know how they do it.
The bug can disappear when the players who initially refused (either by voting or not voting) to surrender drops from the game. |
i wanna see those ski troops on summer maps
They use bicycles on the summer maps. Problem solved. Watch this trailer! |
I made a suggestion of this before, and I write it here again.
Finnish Continuation War Commander:
(1) 0 CP - Finnish fortifications (enables building of casemates and trenches)
(2) 2 CP - Anti-tank Weapons - Gives ability to shoot a Panzerfaust ("Panssarinyrkki") for all infantry and enables Panzerschrecks ("Panssarikauhu") upgrade for all infantry.
(3) 7 CP - Lagus Armoured Division (Calls in a random Finnish tank: can be a KV-1, T-34/76, T-34/85 or a StuG)
(4) 12 CP - Nenonen's Artillery Barrage
(5) 12 CP - Detachment Kuhlmey's Stuka Strike
But I don't know if I like the random thing which is involved in third commander option anymore. Maybe I wan't to change it to that it calls the tanks in a specific order, that is the first tank that comes when you push the button for the first time is T-34/76, StuG for the second time, KV-1 for the third time, and T-34/85 for the fourth time. |
In addition, its pointless to bring long barreled version, because Puma exists, you might not like it, but the role is taken here.
Short barreled one is pointless for the same reason because of command P4 and StuG-E, no reason to bring exactly same gun on yet another platform that would be just smaller copy of command P4.
And last but not least, we're talking mp, which happens in 44/45 years, where P3 were undergunned and outdated, their use was limited exclusively to occupation forces instead of frontline troops, so it wasn't even used in the period we have in mp.
There, I've elaborated and covered both, balance and historical reasons why P3 is even less likely then hotchkiss.
I agree with Katitof here. If Relic will make a Pz III, they should give it where it belongs, that is to a third Axis faction, Afrika Korps. |
Wanna see da UKF French résistance partisan commander
I'd like to see Knight's Cross Holders back in a OKW commander.
Or some kind of British ostruppen.
The British version of Ostruppen is the ice hockey players from Canada and the sheep farmers from New Zealand. |
So every team in the tournament, including SoE (who were rank 1 with both factions 4v4 at the time with 90%+ win rate) Focus and TATUS are bad at Axis?
Not sure that makes a whole lot of sense.
I am not sure if the 4vs4 automatch statistics are reliable, because all the arranged teams should beat randoms 100%, and not all arranged teams are good. An arranged team do not get enough good opponents in 4vs4 automatches. |
I could probably theory craft some crazy axis build to counter allies but meh. Would rather focus on ESL and 2v2 tourney for now.
I would like to see the theory craft some crazy axis build, because it was interesting to see how you used the mortar pits very effectively when you played the Brits. You could probably do the same with the mortar halftracks (Spearhead doctrine). |