on interface , i have heard that sc2 expansion , generals 2 and even dota2 will have some sort of customiseable interface , they need to pay some attention to the competition . |
the mp income system is pretty retarded , from what ive red , each population piont from 25 to 75 reduces mp income by 4 , wtf is this , like all mid game units are of the same vallue and so they should inflict the same penalty ?? rubbish !! |
the problem is that it's not necessarily "common sense" issues... but we perceive them as such, since we get absolutely 0 feedback from the devs as to WHY they change stuff. if we knew WHY they changed all the stuff that they did, what the reasoning was behind the decision, we might have an easier time understanding the thought process behind it. we might still not agree with the decision, but it's always easier to accept something if you can see the reasoning behind it.
there is always room to discuss on the objectivity of ones percieved common sense , that is true and given that the community has helped a lot to balance vcoh the lack of feedback really makes no sense , however stuff like the bad UI is undeniable , for example you could put the resources vertically and replace the unit information with the units bar and you d have a lot better outcome than the current . |
i think that coh2 is like an appartment that has been built and eqiupped with the best materials possible like silver spoons and golden toilets MVGame , problem is that the arcitects have made a couple of odd decisions in the plans and some obviously stupid mistakes |
supply yard upgrades could be good to fix the mp income ,for the germans they should be global and you could upgrade the upgrate to get more mp income and you should be able to purchase it from hq , for the soviets it should be cheaper in the form of tier upgrates and it should affect only the units produced from the respective tier , couple that with other upgrates that will allow you to produce specific units from each tier and you tackle both the lack of an early game and the income problem . On population issues , you should start with a fixed population ( 50 would be nice ) , with each territory capped that number (pop) should be multiplied with a number ( say 0,3) and then added to the total |
I think they'd like for them to get better at the game before consulting them.
from what ive read most posts containm common sense issues , not l2p issues . |
all those mentioned not just by inverse but by many of the pros of the community are of great importance , the most important thing though is that the devs seem to be ignoring the community , i wonder if they forgot who helped them balance the game ... |
hahaha nice aprilfools MVGame |
Yeah, but you can't drive a formula one race if you are operating at sloth speeds no matter how sun tzu your strategy is.
pretty sure Michael Schumacher or the rest of the reds never read the art of war and they were just fine MVGame
Also in motorsports you actually have an entire team to provide the physical and intellectual conditions you need to win , in strategy games you have one guy , heavy execution and mindgames simultaneously are a hindrance to each other
Strategy games are meant to be intellectual competitions first and foremost . Not clickfests . |
If company of heroes was on fast like 2x or 4x it would be like benny hill in ww2 , no thnx . Also on starcraft skillcap i would say that fast gamepace and apm dependent gameplay actually reduces skillcap since it reduces the importance of decision making and strategical thinking which is what should determine the outcome of a strategy game . Time constraints should be there only to reward the one who thinks quicker and has more experience , not to reward fast reflexes or fast execution time . The winning factor should be outwiting not outclicking your opponent . |