To get around this, Panzergrenadiers - a long long time ago - used to have two separate Panzerschreck upgrades, so that they could buy one or two.
There is another way to do it though, without having to resort to the command panel. If you know your upgrade can only be clicked a few times, not infinite, then make that many upgrades that are numbered from 1 to X. Have each upgrade from 2 to X have a requirement for usage and display that needs the upgrade preceding it, so it won't appear and be clickable until you've bought the prior one. |
Oh right, sbps. Though adding popcap cost to them? That must be new, because I don't recall that one from vCoH.
It only showed up in CoH2, but has been in there since it's release. |
Could you explain what SBP means? "Squad based population"?
Sorry. Squad BluePrint, the in-editor name for a squad file. |
ALL POP CAP WAS ROUNDED UP IT IS LISTED UNDER BUGFIXES BECAUSE USING DECIMAL POINTS IN POPULATION LED TO A LOT OF THOSE CALL IN BUGS
Why was the old system of a separate additional SBP pop bonus ditched? It avoided the problem of decimals on individual entities, but still allowed for fine tuning of a squad's popcap (i.e. Panzergrenadiers were individually 2, then +1 from the SBP = 9). |
Going into this I thought German unit names would be the longest, but Russian has proven to be the current champion for length!
Unless you make up stuff like Fallschirmpanzerfliegerabwehrrakatenwerferbatterie |
There's just as many sources stating that they worked versus ones stating that they failed.
The reason I've read for it failing to work against HEAT warheads was that early HEAT warheads weren't designed correctly to detonate at their optimal distance, and that the extra distance provided by sandbags actually helped the molten stream to converge at the right point.
Another reason I've read is that the sandbag helped 'catch' the Panzerfaust so that it detonated more perpendicular to the plate's facing, whereas some impacts might have hit at more shallow angles and failed to burn through. In this case the sandbag ended up neither helping or hindering, since it still added extra distance the molten stream had to pass through, but now the molten stream was aimed more directly at the plate so had less thickness to burn through.
I honestly don't know which side to believe, the arguments do make sense for both sides. Modern day slat armour functions a bit differently from WWII spaced armour though, so even there we don't have a direct comparison to draw from.
What we do know for certain is that German spaced armour (Schürtzen) was designed to protect the vulnerable side hull and suspension/wheels from 14.5mm anti-tank rifle fire, and it did that job effectively. The bullet would penetrate the 8mm armour but get sufficiently slowed down and/or fragmented so that it could not do any further damage. |
I thought when you upgraded the panzerfussiliers that you would have 6 G43's. so they are only getting 4?
The upgrade gives you 3, as well as a 1.5 sight range multiplier... which means getting the upgrade a second time will also boost their sight range out to 78.75 meters (35 * 1.5 * 1.5). |
Never enough LMGs.
How much weapon slots paras have? I am pretty sure more than 2.
Only 2.
Interestingly enough, Panzerfüsiliers G43 uses no slots, so you could give the entire squad 6 G43s using this bug. Otherwise this squad has 2 slots for other weapons they pick up. |
Nope, pretty sure it's for the AI to reference when it determines where it should be taking cover. It might also be deprecated and do nothing. |
Yeah, the reason why they're being called 'fanatics' is because the Honour Guard/Obersoldaten are really just renamed Waffen-SS troops. They used to have a modifier that made them fire accurately at retreating enemies, just to emphasize how merciless they were. |