Yup! Weapons now have a target table which functions like the one that used to be in CoH1.
Simply add new entries to the target table that are specific to the target, and you can put in new multipliers that get factored in. So if a specific gun is penetrating twice as often as you want against a certain kind of tank, you can give it a 0.5 penetration multiplier in there against that target, to change that.
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#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2