This is the major reason that I'm speaking up about this, that seems to be lost on the higher ranked players that like to player card bully.
The treating it as if it's a L2P issue is a big problem, if this doesn't get addressed, all the new players or players of lower skill levels become discouraged and start leaving the game. The game has to be at least fun for learning players otherwise we are unknowingly killing our beloved games longevity.
Taking the side of the weak players for balance now? Well, I´ve got bad news for you.
OKW is a much more pressing issue in lower ranks.
Moving penalty MULTIPLIER +15% higher. An accuaracy of .03(f).06(n) would be multiplied by the moving penalty multiplier, which would mean that the larger the moving penalty multiplier the less of an effect it has on accuracy.
The accuaracy buff(30%) also indirectly improves moving accuracy. Ie. .06*1.3*.75 which basically removes any moving penalty.
The panther and cromwell have different strenghts and weaknesses. Power/armour vs speed/accuracy. They are, in my eyes, equivilent in utility and that should be reflected in the price.
I´m not sure what you want to tell me, but the Panther has superior accuracy on long range(which is obviously the favourable combat distance against supported units), no matter wether he`s moving or standing still, until the Comet hits vet2. That's a fact.
Oh and abou the cost. A straight tech to Comet will cost 30+115+50+185=380 while OKW pays 40+135+200=375. Granted you are ignoring any side tech for brits, which is often mandatory.