Soviet doctrine dilemma...
Which win button do I choose?? |
CombatMuffin, I hear you but it's a bit chicken and egg. I find myself needing early rifle nades versus HtD, which degrades my ability to get LMGs.
I am now playing a very defensive run-around game to mitigate this, a bit like Amis versus PE which is totally ass-backward. This is to try and retain munis but of course given the 30% faster manpower ratio of spammed scripts, even this is tough.
It simply shouldn't be like this. And it is because some of the finesse from vCoH is missing, the granularity. Micro seems to matter very little in early inf v inf play. |
They really should just bring back the Rifle/Volks mechanic...As it was perfect.
QFT.
This, and a slight adjustment to cover values, will help bring back what Tommy has called 'The Dance' i.e. that vCoH style, early game, micro-reliant infantry skirmishing that many of us want to see in CoH2. |
I'm pleased to see that both on here and on the official forums that people are in broad agreement with me on this one.
Doctrines are another area of concern... Soviet ones easily trump many of the mediocre Ostheer commanders / doctrines. Is there *really* any comparison between the super-tank centric Soviet commanders and the let's-drop-some-smoke Ost? Don't mention elephants, who actually can afford them or even get to that many CPs anyway? |
I am not the best CoH player ever. But, having said that, I can expect a slightly higher than 50/50 win ratio.
With that in mind, I'm wondering if it's just me or if the last patch made the Soviets slightly out of kilter. Going by the stats today, whereby 75-80% of 1 v 1 players that were matched at my level were playing Soviet, I suspect this is the case.
Here are my specific issues:
1. Hit the Dirt. Not a win button, but I think that conscripts getting this ability straight off the bat is unbalanced. I'm spending munis hand over fist rifle nading these squads as my early grens (what, with the negligible cover benefits of CoH2 as currently configured) aren't meaty enough to counter the spam. Ooorah and molotovs make flanking Mgs pretty do-able. In short, the flexibility and easy access to HtD strikes me as superior to the fairly squishy early Wehr infantry.
2. Clown cars. This is getting silly. How do I prepare for the clown car rush? The Soviet player gets to dominate the field and by the time I've spent munis on fausts and an up-gunned AC (assuming it doesn't get magic-homing At naded) they've just built another. Again, the most viable early game counter, the AC, is too squishy.
3. Shreks at 120 munis? This is getting silly. My PAKs get flanked, I don't have enough munis for shreks and the StuG has gone from being a potent mid-game AT counter to being made of tinfoil and completely useless versus infantry.
In short... any half decent Soviet player has access to flexible, cheap infantry that ensures early game dominance. Clown cars seal the deal. I know its coming but my counters are simply too expensive.
As I said, I'm not a noob. I can hold my own against a lot of players. But at the moment I'm losing six games in a row to Soviet players and 1 v 1 is dominated by them.
Would love some advice, or do others agree that there are significant balance issues? |
vCoH is fine OTOH. |
Agree with Tommy 100 per cent. |
Godwin's Law activated... |
The thing that annoys me about the Brits, from a design perspective, is the way they failed the feel of the faction. Amis and Wehr capture, *conceptually* , the archetypes of the armies in R/L WW2 (Amis: bigger, faster but less experienced / Wehr: smaller, high quality units, more seasoned). Even the PE was a clever take on the low-armour late WW2 kampfgruppe.
OTOH in CoH the British army was plodding and dependent on static defences. This is the British army that, after it broke out of Caen, motored to the German border in record time, mastered armoured recce doctrines and had a solid cadre of NCOs (and, in the 8th Army, veteran units).
As a Brit myself the most damning thing I can say about my favourite RTS is that *I hate Brits*
:/ |
I will admit kicking people for lagging. Not a bit of lag, but that annoying this-sin't-fun-anymore type of lagging. I also kicked someone who was doing quite well *by mistake* (hit kick rather than abstain during brain-fart moment) which I feel astonishingly guilty about.
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