I have no idea what the early game is like in 4v4.
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I agree with Napalm. I don't really care how Relic does it, it just needs to be done. Even if they create a trial voluntary mode for a while. |
I notice that they've introduced a CoH1 three-commander style system for the campaign. |
Hi,
I've read a few things about the new DLC / campaign but does anyone know if it will coincide with any new MP content like units and such?
If you know any rumours, gossip, facts etc please share. SP hate / 1 v 1 Master Race comments not especially welcome. Kappa.
BfW |
I agree, yet of course 75% of the people on this forum are exactly the ones he describes. |
awesome hans is awesome! Good luck dude. |
OKW late game is fine it is just how their desing is, good early, weak mid and very strong late game.
You don't play Allies, do you? |
Axis infantry isn't the problem IMO, it's the heavies and the synergies that OKW enjoys compared to the other factions. You can counter most OKW infantry strategies in bigger games.
ISU / IS2 and Jackson, OTOH, is difficult to counter the Tiger / Mega-Tiger waves you invariably get in 4v4. Even early game pumas, not necessarily a massive problem in smaller games, can tilt balance with crappy bazookas and stuarts. |
At least some people here are at least acknowledging the existence of 3v3 and 4v4 players. |
Every item you win should have a points value based on rarity. In the bottom of your loadout screen is a chest for stuff you don't want. When you hit 'x' amount of points you can choose something you *do* want thus making your useless spoils and duplicates of value.
I don't really care if I get the same faceplate AGAIN if I can dump it and get a tiny fraction of points towards a skin or commander I *do* want. It really is simple - play, collect, reward. |