We are almost there. I really do hope they get those issues fixed because they will look very silly in the tournaments (esl).
Im sure its a easy fix right? |
As many people have said, the main problem is that the t34 isnt a tier 4 unit. I have four options to make It more viable.
I find that the 300 manpower is to much amd should be lowered to something like 270mp.
The reload should be reduce alittle (currently 6.63 seconds).
Upgrade options for the su85 and for the t34 in tier 4.
T34 repairs faster than any other medium armor. Considering its horrifying low armor (150), I reckon if it had a faster repair speed so It can get back into the fight faster and can retain some shock value even after on the field (due to repair speed).
Those are my options, I dont really know what would be right but just hashing out some ideas.
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After reading the OP, I had to go to the doctor to be examined for cancer. |
I stopped for a while posting on the official forums because of some redicoulous threads, I can say this is falling into the same state now.
Being honest, the only thing im annoyed about is the fact we have waited for so long for a decent size patch, that ended up with breaking some of the main game mechanics.
Im sure they are trying to fix the issue, I can say that they dont take much of the communty suggestions into account but im starting to think who can blame them? |
Yeah, I always get Rzhve summer when playing 3v3 so I assume these maps are all bugged.
Never seen Rzhve summer but it seems nice. Is this map suppose to be a only custom game map? |
I do find the pamzerwerfer a little op as it deals excellent damage in a single salvo.
I can see what Cultist is saying however, the katyusha fires four rockets per salvo while the panzerwerfer fires ten.
My point is that with the katyusha you will only have a good effect with one salvo unless your player is a scrub lord and does not retreat/move.
I know its closer to risk and reward but the panzerwerfer wins in this case (when firing close to their target). |
Whats the chances that the land matress will be better than everything in the Royal Artillery Regiment since, you know, suppose to focus on artillery!
P.s In my opinion, this commander seems fine. We shall see through when he comes out. |
Thread is more like undesirable commanders that need a look at.
And I completely agreee, I have rifle, mech and recon (through drops) and I wish I can play with recon and mech but their just so undesirable with their units and cost.
I do not like the current USF meta, its so boring. |
The pop cap is a intended feature. I dont have any problems with this feature. It can be annoying in team games but thats what team games are about mainly, annoying the other opponent with bs.
When playing 1v1, I dont understand how this is a issue. I rarely see it (if not ever) used in a 1v1 match.
P.s Be thankful USF cant spam pershings. |
I only know one builtin that dosnt stack, the T34/85 armor bulletin (Good Enough For Army Work). Check the database if you want.
Anyway, I wouldn't really want more effective bulletins since you could jam multiple bulletins of different variety for one unit together to buff it e.g recruit, officer and veteran training for basic riflemen.
The only thing I hope is that they will have a solution for duplicates, apart from that im fine. Nothing is more infuriating than getting something you already have multiple times were its worthless.
If duplicates are solved, main issue would be fixed (in my opinion anyway).
P.s bulletins invisible to the other team? How about we make it the commanders invisible too? Actually, that would be interesting, but I disagree overall.
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