OKW can still call in hetzer for 280/100 without the need to build it, quite solid now to (that range is awesome).
King tiger defiantly can feel that scatter nerf, I guess it was iver that or lowing its aoe overall, it does allow support weapons (especially at guns) to run or fire.
Panther is all good to me, if anything I would probably give it a little more range.
Thats it for now, keep up the good work. The absents of the KV2 does disturb me a bit through but im sure you havnt forgot about it.
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I do think conscripts can probably have their reinforcements cost increased to 22.
I would be more inclined with any adjustments once panzefusiliers and obstuppen can only pick up 1 weapon.
I mean come on, Combat engineer's cost 21 to reinforce and (besides mines and flame thrower) their only true shinning ability is being neft.
Perhaps increase conscripts reinforment to 22.5 instead?
P.s I know this breaks the gren and conscripts reinforcement cost now but considering their performance increase and the other faction units have been neft (volks especially). They warrant a small cost increase.
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Go back a bit. Triggering the charge still starts a count down and demos will still outright kill most buildings -and when they die so does everyone inside- especially EF ones.
On T-34s, they're still the cheapest tanks in the game that can engage most targets, particularly infantry with its gun and MGs. What do you want for a 300/90 package? There are other vehicles if you want specialist counters.
I dont mind a price increase with t34s but comparing their vet to p4s, its not to great. I think this could be substituted with improving ram which is currently one of the worst abilities in the game.
Edit: once earning vet for a t34, the incentive to ram is lost as it wields the same results as a non-vet one, keeping it alive is difficult enough and you don't won't to loose something with better combat effectiveness. Same goes for the t34/85 which you would not consider it at all.
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Why are their so many unappreciated douchebags in this community, So um-believably toxic. The modders are giving them their time not being payed to try and fix the game yet you lash out and demand demand and demand, such trash. Get this people, not all changes you will like deal with it because thats life.
Had to say that.
Anyway, I have been playing the patch primary focusing on Soviets first and I will say that conscripts I do feel are a bit op now lol. They have alot of utility and now bolster a very descent damage output, I honestly think it best to just reduce their accuracy considering they get 40% more at vet 2 and can pick up 2 weapons.
ISU well and good, just bump up its pop abit 20 is to low.
Dushka and m4c is all good, as much as I hate it (considering they have been like that forever) it had to be done.
Penals now can have 2 defined rolls plus small nerfs ake them reasonable.
Thats it for now, will test ost next.
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Agree with the stock Soviet mortar, I don't remember seeing this thing ever being used.
The T34/76 is fine as is, perhaps it could have a fuel increased but the manpower price reduced. I seem to struggle with manpower more than anything.
Ostheer p4 needs a price reduction with a slight pen increase and tier 4 panther to be a reliable hard hitting, accurate anti-tank vehical.
Pazerwefer does seem a little underwhelming in the patch but my biggest gudge are the heavies.
I honestly don't think you would see them in 1v1 ever again. With Soviets you get to tier 4 and you have your anti infantry tank, your heavy TD and your arty piece. No need for a heavy (in my opinion).
With ostheer, it's a little more diverse so I would do believe you would still see them. |
- King Tiger and is out of scope, if you can believe that
So that explains the absence of the king in the patch. I cant comprehend why, I thought they wanted t address heavies this patch.
On a side note; didnt the 85 have 160 armor and the 76 150? If not, when did that change?
Edit: Just tried out the ISU again, whats up with the concrete round (not able to be used on target)? you cant use it at all.
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I had a quick game and tried out the Ostwind, it does murder infantry to effectively. More importantly, my AI expert had 5 M4C shermans at 6:30 minutes which...makes them challenging for once?
I yet to try the other factions and the tiger with blitz yet (cant wait for that). |
The only thing that really pains me with the IS 2 is the lack of commanders, vet one ability and it's damage.
If their were more commanders for start you would see it more often. Vet one ability needs to be changed and if it's damage (with the tigers as well) number to 200.
I honestly think it's due to the lack of commanders (not enough variety), that's never going to change. |
With the M15A1 halftruck, is possible to give it some more anti garrison power? I feel like it should be the soft answer the garrison. Also, I feel when it finally achieves vet 3, the pen buff serves no purpose.
Same applies with the OKW flak halftruck, the pen buff dosnt really do much. |
I have to say, abit concern about the FRP change for USF late-game. Getting the major and ambulance in place as well as the mp penalty would effect USF bleed alot.
Jackson change I actually dont mined except the absurd health and price. I honestly rather it just keep its range and increase its health to the m10s and improve its accuracy (maybe increase price abit but no this amount). Price is to high for my liking but ill see.
Pershing I feel is in a very awkward spot. For its price it can go toe-to-toe with a panther now both would die in 4 shots from each other. I guess I just have to get over the fact with more health it would become op (will still try them out). |