The drawback is not the death sentence you are making it sound like, a 2x Bazooka squad will still wreck a Volks squad
No, they won't. |
Wait... I just realized that the russians have the same number of ways to get panzershrecks as all of the axis forces.
Including Stormtroopers? |
Remove MG upgrades from the base layout and have them as upgrades, allow base buildings to be built in friendly territory
We almost every other RTS now, boiz!
But for real I don't think that would ever happen because of that. |
StGs are way too strong for all of five volks and splitting the squad up is extremely inelegant. The currently proposed method makes the upgrade either a no-brainer or a waste of munis, instead of a solid strategic choice. It's just not conducive to balance.
We've had LMG42s on Grens for ages, and LMG34s on Obers a bit less than that, I'm not seeing the issue with adding more no-brainer upgrades. If we actually got rid of some, sure, awesome! But we certainly haven't been. |
Wow! it has more range than pak40? I didn't knew that. GG lelic.
No, than Schrecks. |
"Cloak activated...let's wait..target not coming...oh there he is...move...can't fire beccause I lack range and firepower...cloak reactivated."
Shreks on sturms or nuke lelic.
...you need to word that better considering the Raketen has 33% more damage, 20 more penetration, 15 more range and probably fires like at least a third faster. |
edited my signature to include the link.
You do an immeasurable service to theorycraft warriors like myself everywhere /salute |
So you are telling me other factions can heal easily, with 0 micro at all by leaving a bunker, HQ, unit/ activating an ability at base while OKW must either/ or/ and
A) Get Sturmpio to tier I
B) Continuously bleed ammo to heal
C) Face "soft" tech restrictions to access healing (Fuel is limited :/)
D) Pay significantly more for the same healing
E) Have healing arrive later than every single faction
Yeah, no, will not agree with you here.
All the healing methods save for UKF seem pretty proportionate to me.
USF: 250 MP, 10 FU
UKF: 30 MU on a unit that you will always have (granted it costs field presence to use by putting the squad out of the fight)
SU: 250 MP
Wehr: 150 MP, 60 MU
OKW: 100 MP, 15 FU
OKW Medical Supplies could probably still use a cost boost though. |
It's not just the veterancy bonuses; it's that they have those incredibly high bonuses AND can get a ton of AI upgrades. If they were limited to one AI upgrade, it probably wouldn't be a problem. But once late game rolls around you see multiple Vet 3 Dual BAR squads roaming around (yes, even in a close game) wrecking everything.
On top of that due to their large squad size and relatively low reinforce cost, most of the usual counters don't really work. Snipers don't fire fast enough (6 man squads), mortars won't get a wipe since they're too spread out (6 man squad), MGs need a lot of micro/support (smoke), and even vet 3 grens w/ LMGs don't trade well (even at range), despite having a higher base AND reinforce cost while also being having 2 less models.
..But Rifles are 5 man. |
1. USF rifle blobs. The amount of AI power these can bring is absolutely insane. They need to be brought at least closer to 'in-line'.
The reason they added the higher veterancy bonuses was to counteract USF having a high MP bleed later in the game from all the Riflemen not fighting effectively enough, and I would think it would be far better to just reduce their reinforcement cost with vet without instead of the current RA bonuses making them super tough as we all know instead. |