Their early game needs some slight nerfs they would, if buffed like stated here. Rather see USF early game towed down and late game upped I would, USF early game very potent 1v1.
What I kinda expected you to say, but I suppose that would be annoying doing that all the time.
Still great to hear guys - especially plans to make infantry combat go toward the true realism of "No one hits shit at max range", really haven't seen many games do that.
Fantasy Changes: (separate list because I'm not really satisfied with them)
I do not see merging on REs ever happening, because there are advantages and drawbacks to using them as is (and before received accuracy going into unit size, there was one clear winner at all times for doing it, only on Guards).
Not so when the merged units are the only-technically-damages-things and cheap as hell REs.
Good with me. Could even make it heal less than the activated ability to still encourage using said ability for all I care - but for sure, as it is right now, messing around with Medics not-auto-healing/running to front with everyone else is a simply endlessly frustrating constant to USF play that achieves very little aside from being endlessly frustrating.
It's not like either commanders would dearly miss what they gave up...I don't know if that'd entirely fix Elite Vehicle Crews, but it damn well couldn't hurt to try this.
Definitely agree with everyone else also saying "USF HT is made of brittle glass and should not be" as well, of course.