Not just engineers, engineers-sappers, they were called such cause were formed to attack fortify positions and fight in cities, so they used a lot of different explosion devices.
I thought the transliteration was something like assault engineer-sapper brigades. |
To get that Inc nade inside there. Same as US against MG42 you need at least 3 rifles to bumrush and nade it.
The state what leig is now i don't think that half of the players can micro it at a state that you would get the 1 vet to have that smoke.
USF need like 3 rifles because if the last MK II they've thrown doesn't wipe the MG inside, it'll keep firing. Scripts with Molotovs and certainly Sturmpioneers with Incendiary Grenades won't need that many to force the MG inside to evacuate because it's very likely the DoT from even just one of their grenades will kill the MG squad if it dares to stay inside the building. |
i think shock should have 10 pop same as obers, it got smoke and very good CQC and good armor. if grens have no lmg, shocks can 1 on 3 sqs easy. but obers can't 1 on 3 conscripts even with lmg upgrade.
If the Grens are controlled in way that's basically retarded, yes Shocks can. So can Obers if the Scripts attack-move to their heavy cover over open ground. |
Make conscripts 8 man squad, Molotov, base healing and AT NADE free with tier, in that order, Give sniper 10k health,... .. no.. 20k health and permanent camouflage. ezpz balanced.
Nah, Scout Sniper also needs 40K health and an Exitus rifle which can damage armoured vehicles with triple the current range. |
I Wonder how many OKW players would play in urban setting after this change. 3-4 sturmpios rushing MG in building to make it burn... 30-40 popcap. I know i would concentrate all shooting on sturmpios rushing towards garrison, would not care less about volks, what could they do but die suppressed in cover after sturmpios are killed or forced to retreat?
...why exactly would you need 3-4 of them to attack on HMG in a building? |
Since when 240 armour (churchill) is better than 234 (okw p4)? Also kv1 has more armour, more hp and a better gun and still costs less than the p4. At least this thread showed who doesn't care for objective stats.
Didn't the KV-1 use a 76's gun? |
I'd just up its moving scatter or give it tweaks that would otherwise make it easier to kite and shoot effectively with. I don't think it needs anything crazy.
what does that make the centaur, one of the slowest unit in the game?
As existential as its namesake? |
Since when?
At first they were stronger, they march deployment patch came and their profile was changed from long rage overlapping with LMG, to short mid range with excellent FOTM accuracy, since that time they had lower long range DPS then Kars.
Don't confuse PGren G43s with Gren G43s.
Basically always since that point, I think. They nerfed the G43s from not being broken, but the far DPS after that was pretty much alike to the Kar98K's. Only the SMG and StG upgrades really nerf a squad's original DPS at some ranges, and by a lot less after the somewhat recent-ish PPSh and Thompson upgrade buffs. |
Thread: Luchs11 Dec 2015, 16:27 PM
it is pretty much power creep. The t70 just never got a hp increase because the 45mm is death against infantry.
Everyone thinks its fine, so I'd just chalk it up to being more glass with even more cannon. |
Thread: Luchs11 Dec 2015, 02:56 AM
No, its fine. Supposedly making have to dive behind enemy lines more isn't an argument. It hands down beats lcuhs and other light vehicles and can hurt infantry, comes in a tier with free dual bazooka squad. Theres no logical reasoning that stuart needs special rights just because you want to nerf luchs.
It was trash before it got buffs including 400 health and I'd strongly suspect it'd be trash again by reverting the 400 health. Nerfing Stuart if necessary would be far better done by other means. |