"Boycotting" a video game because the developers aren't doing what you want them to do is pretty silly. If you don't like the game, either work to make it better or just don't play it. You don't need anybody's approval to stop playing the game.
They both involve the same thing, just boycotting also noisily tells everyone they're doing it. Which won't ever not sound silly when you say it out loud when the thing is a video game. |
Grens are fine. They might not be the strongest in terms of raw power but they still have the best snare, an excellent grenade (that is basically free to unlock) and the best-value weapon upgrade. They are prone to wipes from HE weapons and a 5th model would help overcome that, but sadly I think the rebalancing would just be too complicated at this stage.
They should go for broke and rebalance all exploding things around the expectation that only the particularly expensive munition expeditures will one-shot full health infantry squads (whose behaviour is also remade so they will not ever crowd around a tiny bit of cover [like a crater] so that anything with even a tiny bit of AoE will one-shot them).
...I can dream. |
NOT SOON ENOUGH
RELIC NEEDS TO BUFF USF IMMEDIATELY
RELIC TAKES TOO LONG
NERF USF NAO |
i ordered to attack but he just shoot at walls all its attack miss near window
Yes, so DON'T order the sniper to attack. Make him stand in range of the building, and keep hold fire off, so he'll automatically shoot at the building instead. See if that works, it did for the UKF's. |
So you're saying the Wehrmacht sniper has the bug the UKF one has long had now?
Well, that sucks. But if it's the same sorta bug like I'm expecting from what you've said, there should be the workaround of having the sniper NOT be directly ordered to attack the building and just be standing in range of it while "Hold Fire" is off. Should cause him to automatically attack what's inside and actually hit them now. |
+1 I thought this was going to be a sarcastic "GJ Relic" thread title
Ditto. |
Aw man, sorry to hear that. Glad to hear it clearly didn't keep your spirits down. |
- Seems the change didn't help soviets as much as thought. Penals despite their scaling damage still die like flies and cons still aren't cutting it without maxims.
FUCK IT, MAKE PENALS GAIN 100% ACCURACY FROM VET
Man, I kinda want to mod that and see what hilarity would ensue. 100%'s probably too much. |
Seeing a lot of PG stuff in this thread. PG's are ridiculously potent, BUT (and a big butt here) they basically don't have a vet 1 (med packs that can't be used on vet squad, what?) so have to unlock 2 levels of vet to pick up their bonuses. This is problematic because when they arrive they are ok for cost, but then are quickly outscaled by Allied infantry with unlocked weapons, and then have to wait until vet 2 (which is now harder to acquire) to be able to stand back up to them.
Inverse bait
Yeah, this was the real problem with PGs before vet was bugged, and it probably will remain so again in the meantime. Spreading out their vet bonuses to the earlier ranks more is probably the way to go to alleviate it. |
Oh and yes, i realize that ost is not completley underpowered crap faction atm nor I claim it to be, these in my opinion are pure QoL changes that would make sense seeing other 4 factions play similarly..
Yeah...that's uh, not what the phrase means. It usually means something to the effect of "Small changes that fix minor annoyances and targets improving feel/intuitiveness rather than balance" |