However when I play with them I feel I float munitions and MP like no tomorrow.
In terms of MP, pretty sure OKW's MP costs for total tech is less than everyone else and their healing (which
everyone will get) comes with T1 explains it.
200 for each truck, 300 for retreat point = 900 MP.
UKF, 180 for T1, 280 for T2, 200 for T3, 150 for each global upgrade = 1110 MP.
USF, 200 for T1, 200 for T2, 240 for T3, 250 for Ambulance, 150 for each global upgrade = 1190 MP.
SU, 160 MP for T1 and T2, 270 for T3, 240 for T4, 250 for medics, 125 for each grenade = 1330 MP.
Wehr, 100 per BP, 80 for T1, 200 for T2, 260 for T3 and T4, 150 for medics = 1250 MP.
Obviously, all the factions can opt to go without certain things (I don't know the last time I've ever seen a Mills Bomb being thrown, Wehr might be able to pull off T4 rush, LT's not a popular USF tier, and SU T1 is SU T1.
), but OKW dropping their upgrade probably also loses the least to their repertoire compared to the difficulty of getting by with unupgraded and smokeless Riflemen, grenadeless Scripts or no T3 for Wehr (no one really cares about Mills Bombs still though).
And SU keeps up in MP bleed anyway when they just pin everyone else's infantry with Maxim spam