Would be cool to see a tortoise since we already have the JagdTiger might as well throw in T95 for USF and Object 704 for USSR Kappa. Also I've seen plenty of KRUPP STAHL post on this forum. |
Thompsons are the highest DPS SMG in the game, it would be insanely broken to give every single squad Thompsons.
having nothing but close range infantry will just leave you open to being cut down at long range especially with MG support. Also im pretty sure only one or two models with actually get the Thompson. |
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Something that makes it to where if you to dismount to fight they cant just jump in your vehicle instantly. |
The problem is that OKW was not originally designed as we see them in game. They were truly originally a faction starved of fuel, munitions, and board control. Now they still retain the perks they needed to survive in a game, but they also have more standard game play. OKW is a flawed faction as its core. That is not to say there are not good ideas in OKW, just the overall development of the faction is broken and stupid.
The Flak HQ is what really gets me. To take a fuel point on some maps that it costs the OKW 0 MP to protect. I need to build >600 mp in units just so I can attack. Of course once I try to do this I give up the element of surprise, and should I lose I lose tons of MP and he repairs the HQ in 10 seconds or so.
Why did OKW go through such a radical redesign in the first place? |
I dunno, i find USF to have plenty of versatility.
In the early game, non doctrinally you can get rifles early on, or mix in some more rear echelons.
It was the same in coh 1. But later on it deviates. Go captain, stuart or something. Go lieut, M20 or AA HT or a 0.50 cal etc etc etc
Some options arent very good (like going stuart or pak howi) because the units in question suck, not because bad design.
Pretty much all the 6 USF doctrines are viable.
Same cannot be said for Sov/Wehr which have a bunch of completely useless doctrines.
In VCHOH you could build weapon support center that have MGs, mortar and sniper |
LOL Sleeper 10/10, I'm dying.
Anyway, i just feel at one point for US, teching is a bad choice, it doesn't make sense to back tech to captain when going Major. There's no way you're going to cough up 480 MP for a howie late game and besides, Major has the scott that's 2 roles spread out over 2 tears. Rifles die like flies late game and bleed you. It's like you get punished for opening with 4 rifles and preserving them. Sometimes I'm just glad a rifle Squad gets wiped to save popcap and get less bleed for a faster Sherman.
Look at how sprice plays, only rifles and going straight sherman or easy8. How is that combined arms and imo it's the only way to go. Let's say sprice made a how or even at gun or m20. Useless pop cap that would bleed him out.
I Wish USA was more like Soviet i even like cons better then rifles lol.
Its relic is always insistent on trying tp make radically different in a game based around real world armies lol. In the end we up with WFA factions and OF factions that are encourage blobbing and are based on stupid gimmicks |
your pretty much just preaching to the choir at this point lol.... I dont think anyone will disagree that both WFA factions are poorly done. |
Black prince would be nice to see. Of course if Relic wants to get into adding prototypes, which I dont see is a problem with the Persing in vcoh and I&R STGs in WFA. |
Wow does anyone get this was a troll thread? |
And why USF flames costs 70 muni? It's explodes more than OST and sov flamers and I can't see difference between these flamers.
why do flamethrowers explode at all?
Well I wouldn't go as far as Quentin but IMHO only thing that needed the nerf was Shreck acc and recieved accuracy at lvl 5 of Volks. Rest of nerfs were just stupid.
So obers were fine?
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