You clearly don't read what I'm saying.
Also, saying that this is the best RTS there is is an opinion. I share your opinion, but that does not mean it is the best RTS.
The gaming industry is giving us a lot more options than before with games coming out every day. Not only RTS, but all genres in general.
I also don't say this game is dying. You just read what you want to read and than rant about it .
I shall not rest until everybody agrees CoH2 is the best RTS game there is! |
Players will gradually leave because the gaming undustry is giving them too many options.
What options? This is the best RTS there is.
The "oh this game is dying" we have heard since release. Keep that up for long enough and eventually (whenever that is, it hasn't happened to CoH1 yet) you get to say "see, now it's dead! I was right!". |
Oorah:100% bonus speed, 0.25 received accuracy modifier, 0,8 cooldown weapon modifier and 1,4 weapon accuracy modifier. Everything is multiplicative except the speed bonus
Really? Changed recently then? http://www.coh2.org/topic/36130/what-are-the-bonuses-for-captain-on-me-ability/post/349019
These constant changes... sure it's for the good of balance, but I feel like let me know when you are done so I know when to start paying attention to the gameplay. |
Sturmovik buff when |
actually, if the fixed warspoils and made commanders free for people who bought the game, i would be very happy if relic made the basegame F2P
No, you don't understand. F2P is a concept, like Katiof wrote. It's not the same as "let them have it for free".
CoH2 is super confusing if you don't play the tutorial. Things such as retreating and reinforcing squads are not readily apparent if you just jump into automatch.
It's a deeper game that what it looks like on the surface. Not much to learn for developers from that I think, the tutorials are there for a reason. I bet most people don't think they need them though, much like not reading the manual when buying a new tech-product.
Also nobody was deafened by the sound bug.
Damn, imaging if that would've happened! |
He's making a good point regarding the microtransactions, but in reality, in CoH2, they aren't burdening I find. This game is deep enough to want to (and need to) spending significant time with each commander and regular troops. During this time a commander will likely drop. And during this time, sales will occur, making the price a minmal issue. And I find I more and more play full games not even picking a commander. That's how it is for me, but like I said, I do agree with the sentiment overall.
You don't really realize how it really is.
F2P literally does not mean free2play. Well, if you were some super casual about coh, sure, otherwise stuff like bulletins/commanders loosing HP or all commanders except for basic ones being only temporary, which you'd constantly have to rebuy/refill/repair, all basic features we have now(1 free tow, sov campaign) would be locked behind DLC.
Free2play model doesn't exist to make games for free, it exists because it makes money and a damn good money.
I don't believe few more players are worth introducing micropays that would force every single serious player into basically a subscription for playing the game.
+1 |
You also get 25% XP when you receive damage.
Not for vehicles I think? 25% for all infantry? |
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Actually, these were the Changes 24 sept... 2013.
I'm slightly less excited now. |
"Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game."
Yeah baby! ONE DOWN... a bunch to go.
How much better you wonder? Well: Better! ("improved")
I'm excited! |