I'd like to see ML-20 given a very slight buff and counter barrage removed from LeFH.
That by itself might honestly be enough of a buff to the ml20. I think the ml20 does it's job well enough, unless it's going up against a leFH, and then it gets wrecked
Like if you added the removal of counter barrage to the stuka bomb/il2 changes, suddenly the ml20 is WAY more attractive |
Thread: KV112 Mar 2021, 22:08 PM
You being snarky gave me the impression I was being misunderstood.
Okay well felt like you were kind of explaining the obvious, my bad
Its ostensibly a "support" unit, so despite the cost/size, I don't think its too unreasonable to consider it for Shared Vet... especially if any changes did reduce its lethality.
Yeah that's all well and good, but if the unit only needs a slight adjustment then changing it that much seems like an unnecessary risk. Just get rid of the damage reduction in exchange for health and see where it's at |
Thread: KV112 Mar 2021, 21:47 PM
I'm aware of how veterancy works, I'm suggesting that the KV-1 veterancy XP requirements be reduced.
Yeah I am too? You were the one who felt the need to explain it
That would be by far the largest and most expensive unit with shared veterancy. Would be quite a change, though I do find it interesting |
Thread: KV112 Mar 2021, 21:42 PM
That is incorrect:
KV-2/250/221/dozer/JT having HP buff is all from the MOD team.
Relic actually removed HP vet bonuses from most units. Mainly Panther used to get 160 HP and JP.
Side skirt indicated armor bonus in most cases and not HP.
He said durability buffs, not just HP..... Stop grasping for straws |
Thread: KV112 Mar 2021, 21:37 PM
Depends on how well it's able to perform its role as a damage sponge when it enters the field, really,
It doesn't though, because you gain much more Veterancy from doing damage than taking it. Unless that ratio is going to change for KV1 specifically. That's why putting it's durability behind vet when that's it's main role doesn't make much sense
and how much XP it requires for each level.
That is how veterancy works, yes
I think there's some merit in an unit's Veterancy being tailored a little more to the specific unit/its role.
I'm really only talking about the KV1 in coh2. Whether or not the vet system needs an overhaul is for the next game |
Thread: KV112 Mar 2021, 20:26 PM
Making KV-1 vet bonuses about HP/Armor would help reduce the unit "shock value" but help it retain good power level.
That would be a significant nerf to the unit. Requiring a slow tank with a relatively weak main gun to gain vet just so that it can perform it's main role of being a sponge doesn't make any sense at all |
This is exactly what happened. Looks like Brosras was mad and decided to clip all possible smart plays. Which is weird. He is top player who knows these details.
Brosras isn't the only one who clipped. And all the other top players who also thought he was cheating are capable of thinking for themselves... |
Thread: KV112 Mar 2021, 17:52 PM
Nope since they are not facing there stock units but the enemy units.
As an extreme example to demonstrate the flaw in the logic I will use the M10.
With that M10 should cost 155 fuel and have range 70 speed 8 and penetration 300 because it balance relatively to M36.
What the hell are you talking about? This makes no sense at all. And it doesn't follow from what armadillo said... |
The clip with the snipers that Aerafield made (#10 on the YouTube playlist) has some pretty damning moments. Some seem okay, but there's a couple that are really bad. And to have them in the same match?
The sniper movement in that clip in particular seems impossible to explain |
The role that's being called "flanker" exists and is really just called "shitty"
Yeah this is the only point to be made here. This thread is absurd
You flank with t34 and m10 because you can afford to. You can afford 2 of them with fuel to spare against whatever heavy you're flanking. Their cost has way more to do with it than penetration... |