M-42 light AT gun is fine. It does what it is supposed to do.
Yeah, but it does it worse than a stock T0 mg. It's not fine at all, it's a total waste. |
It only punishes unaware blobs. The cost is already high enough, considering OKW can't skip T4 anyway.
How is the cost high enough? It's the same as it was when the fuel penalty was still in effect. |
Honestly, the Krupp stehl meme needs to die. Allies have way more ridiculous combinations than the axis now.
What meme? Why does everyone here assume people are fanboying to one side or the other? It was just a thought, and I already conceded that my original suggestion was wrong. |
How about giving it an engine crit ability? Like a sustained burst ability that when used against light vehicles above 75% health it crew shocks, when below 75% it can crit. The chance percentages would have to be messed with.
My thought process here is that it won't do crazy damage to light vehicles, but that it would deter them from getting too close, like dancing an m20 around the faust range of gren squad.
Edit: Similar to what beefsurge suggested, just saw your post. |
maybe different attack roles? so it has to change between damaging armour and being a suppression platform.
So we give the US another unit that they need to pop the ability/toggle on for it to be able fight certain things? Jacksons w/ HVAP, 57s w/ HVAP, Shermans with HE/AP, and now .50s with a toggle of some sort. The biggest toggle choice and axis player needs to make is to put away a minesweeper or not.
How about we just make the most expensive and latest arriving mg in the game good? Would that be too much to ask? |
222 was beating it effortlessly before the recent buff.
You need 2x greyhounds to even stand a chance against 222 and I wish I was exaggerating here.
Really? I haven't used recon support in ages, I just figured the greyhound could take it on, cuz, you know 40 fuel. Funny how all the anti-blob units get nerfed into oblivion, and now blobbing is the most common strategy. Who would've guessed |
Please dont touch the 222. It's fine as it is now. Before it was a waste on paper light vehicle.
The greyhound is 40 fuel, and is barely better than 222. |
In any case I would think the entire point of this sort of synergy is to encourage- and reward- good teamplay. If you're suggesting that you can't have King Tiger if you deploy Sturmtiger, then no one will play that doctrine because ST is hardly comparable to KT in terms of role. At least Jagdtiger's role is much closer to KT's, and can just sit back and plonk at anything it can shoot at without much micromanagement, whereas Sturmtiger requires much more micro to keep alive and have an effect in the game. You'd have a point if ST can fire by itself without having to pull back for reload, at which time it is immobile and vulnerable to decrew....but that's not how ST works.
If there's anything to change it would be it's cost: at 560 MP, 160 FU, 18 popcap and unlocked a 11 CP.
Yeah, that's a pretty good point. I definitely agree with whoever brought up the point earlier about the ST getting past the cost changes back when the fuel penalty was scrapped.
I understand that changes effect all game modes, but I don't think its really a viable scenario in 1v1 because the fuel required to field both is just too hard to come by. Team games involve more resource points, and the possibility of whermacht teammate building caches. Increasing the fuel cost could do the trick. |
About the second, The sturmtiger doctrine has 2 upgrades for the KT(with more tanks), would be strange that you cant get a KT without sacrifice part of the doctrine
Ahh I follow now. I didn't say that you couldn't get a KT at all, only that you couldn't field both at once. When you go JagD you aren't permanently locked out of the KT, you just can't call one in until the other dies. I don't think it would be too detrimental to the doctrines abilities if you can't field the both of them at once. |
These kind of threads pop up when a USF player looses his blob to the so called cheap, OP unit.
USF has a wide variety of vehicles and units, going with 6 RM and upgrading them like craz and Amoving is not the way to go.
I don't blob, stop commenting on this post with nothing valuable. It's pretty groundless for a person hiding their playercard to bash the tactics of someone who doesn't... |