If you build a con heavy build (say 4 cons) that's an extra 50mp each that is only going to make cons kit complete. It's a God damned travesty.
That's a good way of thinking about it. The 35 fuel just stuck out cause it's more than their first 2 tiers combined, which is asanine.
But a 4 con build means youre essentially paying 290 a piece, which is probably just as crazy
|
The kubel isnt armed with a gun either, unless you are referring to its water gun.
I jest, but i have no doubt that OKW players would not object for a MP reduction and an upgrade to be actually useful in combat.
Would they object to it becoming doctrinal? I have a feeling they might.... That's kind of significant if we're gonna compare them |
Existence of this thread despite common knowledge that cons are utter trash.
There are literally TWO people who think otherwise.
The dude has 10 posts. I don't think its fair to expect him/her to be familiar with all the majority opinions of the forum.
___
Cons should have those side-techs re-worked at the bare minimum. 35 combined fuel for mollys and snares is criminal |
Buff its AI performance and remove cap (or not). I really do not care about capping, since in most maps, it is crammed, it is unlikely you can flank every time. Gets countered easily.
This might have something to do with why you think the unit sucks...
The reason its not good in combat is its ability to cap. You can't buff its combat unless you increase its cost or remove the capping. But OKWs opening is the last thing in the world we should be worrying about
The carrier is much better, after a hefty munitions upgrade.
|
I really thought the price premium idea was a good concept too, I wish it got more love in the preview last year (maybe 2 years ago?).
You could still call-in vehicles without tech, but you got a discount on the Tiger 1 for example if you had already researched battlephase 3. |
Is that clear now? If no then PM me so i can explain the issue more.
The "issue" you had to explain was your own word choice, don't give us crap for it. The KT can be instantly replaced like any other call-in, which is what this change is trying to fix.
If you're talking about call-ins being instantly replaced it's fair to assume we're in a late game standoff where both sides are floating lots of fuel. Whether or not you had to pay tech at this point is unimportant. |
I'm not sure what game you guys are playing, but the KT is absolutely a call-in. It's not doctrinal, you literally click a button and it spawns. Edit: just echoing murky depths' point
Whether or not the units individually need performance buffs is irrelevant for the moment. In fact they are in a better position to receive buffs if the cheesy nature of call-ins is adressed |
In my opinion cooldowns for call-in tanks should start when you lose them, not right after you call them in. If they're not going to be moved to tech and given a build timer, then the ability to click them back into existence the second they die needs to be removed.
This applies to no unit more than the command panther, but it should apply to all call-ins. It's also more of a team game change, because having the resources to instantly replace call-ins is much more common there than in 1v1s.
On a side note does anyone know what happened to the price premium idea? In a preview long ago relic tried out making call-ins more expensive if you didn't have the tech. I didn't think it was such a bad idea but it got scrapped |
Give ost already a positive unique factionbonus like all other faction has...it has no bonus...except you think 4model sqauds are a bonus instead a disadvantage..
You ever notice how OST has a full extra tier of tanks that USF doesn't have? If you want free officers instead of the p4, stug, and Ostwind, go right ahead. Or you can trade the panther, werfer, and brumbarr, your call |
The only issue I have with the "Elefant" is that the Ele was nerfed in its performance while the ISU-152 is allowed to wreak havoc against infantry and vehicles alike.
ISU is much worse at killing tanks, which is valued higher. There's a trade-off to its versatility |