Well first off the link is going to be useless because no one can view it.
It's going to be hard for any of use to find a reason why it would have been removed but off the bat I'm guessing you had content there that doesn't meet the terms of service. It's a little hard to help you on this as none of us can see what you map looks like or what it contains.
I'm guessing you are already aware of this but in case you are not a number of Symbols from WW2 are not permitted to be used for the reason that they cannot be displayed in certain countries. If your map or images related to it contained any of these images these could be the reason your map was removed.
At this point you may need to provide more information if your problem is to be solved.
First of all, the camouflage texture is too big, I think you used full size camo texture, am I right? You should just cut a little part and then lay it on skin. Original ambush camo had big patches, so you should cut as little part as the resolution allows to make it fit. Look at this picture for reference: http://militarymodels.co.nz/wp-content/uploads/Ambush-pattern1.jpg
Other thing is the colours are too bright and vivid, they should be toned down a little - glaring camo would rather encourage Jabos than camouflage your tank Simply lowering the saturation should do the trick.
The texture size is the way it is for now because each vehicle is different in size. So to solve having the camo look awkward on some vehicles I went about making a layer that would fit over everything to begin with that I could then work my way along each vehicle and adjust each ones camouflage size accordingly.
As for the colouring that depends on the map it is displayed on while yes the hue and saturation both need adjusting on the majority of the vehicles it will never look the same because of the lighting on maps being different. As you can see the screens are taken on a testing ground because it provides me with a lighting effect that is not altered and I can better perceive the way things look. they look quite different when played over the course of different maps.
So in short yes both of these things will change over the coming time but each vehicle in its own way and I thank you for you input it is both informative and genuine.
EDIT: I might also add that there are a few people each working on their own version of this particular camouflage and each are using their own size of the textures making it a hard thing to create while trying not to step on other peoples toes. So while I would love to make these perfect there may well be somebody out there who makes it better than I.
I'm working on a Norwegian faction, I changed the pioneers screen name to "ingeniører". Is that the problem?
Well I would have said that the "ø" in "ingeniører" was indeed your issue. However Eliw00d has managed to get it to build so I would be following his advice. His knowledge in this department is much greater than mine.
For a few days now I've been working on a Hinterhalt-Tarnung Camouflage for Ostheer. Commonly labelled the Ambush Pattern camouflage, the Hinterhalt-Tarnung Camouflage came in a variety of different patterns based on what manufacturer produced the tank. For this set I have used the Diamler-Benz pattern.
I've included every vehicle for Ostheer including commander call in units such as the Opel Truck and the Puma. I still have work to do to make them each unit stand out in their own way.
Things like small details on certain vehicles such as a few different varieties of kill markings, logos and unit numbers. But I thought it about time to let people see what I've been working on. I will be making a different colour palette for the winter camouflage, for now the colours remain the same as the summer pattern.
So without further delay....My version of the Daimler-Benz Hinterhalt-Tarnung Camouflage.
The images shown here are also using a custom Angry Bears Decal set made by myself and Choccy.
SdKfz 221/2 Scout Car
SdKfz 251 Halftrack
StuG III Ausf. G Assault Gun
StuG III Ausf. E Assault Gun
Flakpanzer IV Ostwind
Panzer IV Ausf H Medium Tank
Panzer IV Ausf F1 (Stubby) Medium Tank
Panzer IV Ausf F1 Command Tank
Sturmpanzer IV "Brummbär"
Panther PzKpfw V Medium Tank
Panzerwerfer 42 Multiple Rocket Launcher
Opel Blitz Cargo Truck
SdKfz 250 Halftrack
SdKfz 250/7 Mortar Halftrack
Puma SdKfz 234
Tiger PzKpfw VI
Elefant Heavy Tank Destroyer
As I said I still have things to change, I have some mistakes I am aware of and possibly some I might not be so please feel free to point them out to me. I am also completely open to suggestions for change, so please feel free to post your opinions on such things.
EDIT: Included spoilers cause Wifi doesn't like having to scroll so much.
UPDATE 03/07: I've spent some time rescaling the camouflage texture, as many people have pointed out it would be worth my time to concentrate on that before fiddling with the smaller details. This update also includes the winter pattern colour palette for Ostheer. I have started work on the OKW units but I'm in no rush to release them just yet.
UPDATE 07/07: I've released the summer and winter skins for Oberkommando West in a separate download please see the links for details. I've also edited some of the current skins as they were getting some weird lighting effects on the wheels.
fails to mount a normal file with their respective files specular and gloss....
Your going to need to expand on this comment because without the relative information it simply makes no sense.
For now all I can say to that is that I'm not quite sure what your doing but when making your skins in photo shop specular and gloss layers should not be visible. Again when you get into game those layers should still not be visible.
There are certain lighting layers that have been added to each vehicle these are altered specifically for each vehicle and again specifically for each skin made for said vehicle. You should probably adjust the settings for those lighting layers as it sounds as if you have left them at the settings used for the basic skin.
I would also take into account what map you are using to inspect your tank/s. Certain maps have odd forms of lighting which can manipulate how your tank looks.
Honestly the only problem I see with introducing a balanced Pershing would be the crew abuse...so just make it like the KT...when you use crew repair only part of the crew hops out to fix the problem and when it is fixed they hop straight back in.
Sure thing, I'll be posting on my progress fairly soon. My set for Ostheer is nearly complete bar a few tweaks here and there to make things look perfect. For the most part I'm quite happy with things but the biggest thing I need to fix is to rescale the actual camouflage for each vehicle so they look just right, because some of them just don't feel quite right.
Personally I've mixed things up a little and made the camouflage on some tanks look faded as though in was painted on a while ago and has started to fade away. For example my Stugs look extremely faded almost washed back to the yellow drab underneath. Whilst on my PIV's the colours are strong and quite defined.