After 2-3 munites ostheer gain map control until i hit 50 cal. When i get a 50 call they are just spamming bunkers. For dealing bunkers i get a at gun. But he get a werfer and game over. Sooo
I have already tried. NEXT!
Either upload a replay like ppl here suggest (from what you describe ostheer players do in your matches it seems a must) or play as ostheer because this is the best way to learn their weaknesses. Every time you hit a moment in this game when you stop advancing ladder you should change a faction you play with to the opposite side. After you reach the same level with the new faction from the opposite side, you can come back to your favourite faction and you'll see how much more easily you defeat players who use the army that you just played with. |
That’s a horrible idea. Buffing the Panther’s AI will lead it to being spammed every game as it will have no drawbacks.
I meant making it sth like t34/85 but a bit better at AT and a bit worse at AI. I meant the complete overhaul when it comes to price and stats - making its premium medium. Then TD would take over. It is actually very similar to what Katitof suggested about removing the panther. |
Sander explained to you plenty of times its effectiveness vs mediums.
... you'd have to make it OKW end tech TD, that means stripping panther of its AT role or completely removing it.
And that is a very good idea. Make panther a premium medium that can deal with infantry and armour similarly to t34/85 (a bit worse vs infantry and a bit better at vs anti tank) and make all axis TDs have 60 range and similar pen to allied TD. |
Balance team seems to be doing a great job as the game is really well balanced. I guess they have to somehow balance it and not discourage players used to certain playstyles based on some imbalances to some extend.
But back to the topic. The whole recon support commander is just a bit too much in a few ways. Cluster bombs are just too cheap for what you get. If you use them right they will wipe many more units than some allied players would admit. |
As for the usf strikes, they are designed to fill the role of rocket artillery, Recon support does not have caliope priests, or pershing.
Then it should be paid for with manpower and fuel. If you can put fuel and manpower on other units such as m36, elite infantry AND get powerful cheap strikes it leads to imbalance.
Remember also about scotts and pack howie.
Generally cluster bombs are OP looking at their price.
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Cool video!
The only problem I see is that USF players can click slightly behind paks, mgs, mortars and then there is no chance to avoid them. Either you have to go forward into enemy units and die or go back and die. Also more often than not a good player will damage your units first (like before throwing a nade) and then cluster bombs will kill 100%. Runs can be avoided more easily moving to sides. |
Guys remember that you shoot at 4 men squads and at a static faction that can't really dodge unless it packs up or starts moving when it can't shoot. USF mortar must be a bit worse to retain balance. USF is a mobile faction with larger squads and they piss on mortars as they are good on the move. That's why ostheer mortar is a bit better.
Against OKW it is a different story but they don't have a mortar.
You just can't make such comparisons as they are plain wrong. Or make such comparisons acknowledging other factors, not just how much damage a unit can deal. A 4 men squad has less health so to make it even there has to be a difference in DMG - result still favours USF mortar. |
I usually try to steal an mg. Drive behind it and jump out. Smoke and run over it. If you steal it, it is usually GG. Grens won't be able to get it back. Another option is to wait in green cover and shoot from there. You will drain it's health. Then smoke and you steal it. Last but not least - just cap everywhere with all your units. They will be outcapped badly as mg playstyle is much less mobile and you cap with more squads including echelons. |
As said, sections are fine as now, but the faction is not. I dont see why adding some basic tools that the lineup lack suddenly make sections op, because their performance as an individual unit unchanged, the faction will be better then, but isn't it the purpose ?
But the faction is fine, too. Maybe churchill's rear armour is just too good.
Also, You say you play UKF alot, but if so, you must know all emplacements are in a terrible point and almost cant be seen in competitive lv. So far, i only see 1 single game as UKF in the championship, it is LLAR from Amstrong and there is no emplacements in it.
Emplacements are ok. Most players will go for USF as it is just soooo powrful atm and Soviets also have some crutch units thay are very good. It is more about putting USF in line and removing some cheese from Sov., more than buffing UKF. I'd add some more refund for packing up an emplecement rather than do anything else. For UKF it would be good to promote emplacements more to retain the design. Top players don't use them as static postions are not the best idea on high level play. If they were refunded with more resources it would lead to interesting engagements where they could prepare new static positions in different places surprising the enemy. It would be cool and players could experiment more with all those cool structures and the unique UKF design. |
Well, you're up for a surprise then, because they just were nerfed so hard, they had to have a cost decrease.
I'm aware as I play them a lot. They are balanced as they are. Adding different types of units will make them too potent. Players should start using some structures, UKF tanks are awesome and extremely sturdy. It is a really cool army in 1v1. USF is OP at the moment and shouldn't be used as a benchmark. |