Your argument would make a lot more sense if M20 had a 20mm and had 320hp stock. But it doesn't.
Also, insinuating that Aerafield of all people isn't using his units correctly is a good meme.
He is a great player of course Tbh I looked at what was written rather than who wrote it. I would be the last person to instruct him on how to play.
Still, allies have lights that can help deal even with mediums pretty well. M20 will always be meh by comparison. Imo the only thing one can do is probably make the armour upgrade stock. That would be a quick change. It would become sort of jeep on steroids I guess. I really have seen so many times people writing that ostheer needs to rely on tellers that I find it a bit funny that nobody writes that M20 should rely on its mine.
Then how comes nobody uses it anymore? Whereas 222 gets used almost every game. Now please dont give me a response like "because Stuart and Flak HT are OP"
I'm ok with buffing its armour. Yet, I'm really surprised that a really flexible vehicle is downplayed so much. The answer You gave to Yourself is correct. 222 is followed by P4 whereas USF can field Stuart or a Flak HT. Since they need Jackson or Sherman they can't build too many lights. You can always replace the crew with echelons or just grab a bazooka with crew if you have to. The overall changes to M20 were good. It is still used and can surprise. I wish USF had a commander that would allow to get rid of unwanted vehicles for some resource return. It could also make it possible to make such vehicle viable.
I just can't believe what I'm reading sometimes. Ostheer stock light vehicle is a glass cannon and there are players who can use it really well. It has no crew, no smoke and no armour upgrade. It can't lay better version of a teller. I understand people would still say it is OP. Just incredible.
I'd just make the armour upgrade cheaper or get rid of it altogether making it stock (just like 222 lost the gun upgrade). Should be enough imo.
I like the at rounds on its mg idea as it would be really unique. Still, I feel the armour would be the best option. The mine can be used as an at solution with some micro and thought.
But it does have barrage and its not going anywhere.
Also, I'll blow your mind with this, but:
I think ZiS barrage is just OP. With its price, 6 men and more than decent at capabilities, ZiS shouldn't have any barrage tbh (or maybe a really expensive one to make sure you can't spam it like now). Soviets should be forced into building mortars if they wanted indirect fire, not an at gun. A player should basically "risk" building an at gun that is dedicated to killing vehicles only. It shouldn't help you in infantry engagements (or destroy mgs or even at guns!) - that is breaking the core game "risk/reward/army composition" mechanics. Spending manpower on at guns should mean some disadvantage in infantry department if your opponent does not build a vehicle. Soviet faction continuously breaks this rule. In the past, when Soviet ZiS was significantly worse at dealing with vehicles, the barrage and larger crew made sense. Now it is just OP after the buffs to ZiS's at performance.
Coming back to Su76 - If ZiS didn't have the barrage, su76 could be viable as an at/ai platform. Players would choose it over ZiS for its barrage ability, mobility and at performance. They would be more willing to spend manpower and fuel on it. Since SU76 is the higher tech (and requires fuel) it is quite right to make sure it is significantly better than ZiS. Also ZiS now can counter everything. Most frustrating is its ability to kill at guns when supporting an armour push. Just deletes at guns or makes them lose so much hp that tanks can easily finish them off. If the barrage was on the su76 only, there would be some risk involved when barraging at guns for the su76, which is imo good. Su76 would be able to barrage mgs, mortars and infatry as intended. So I really feel that the barrage should be left on exclusively on su76 with a relatively attractive price. After nerfing it for ZiS (price increase, moving to vet 1), or removing it from ZiS, Su76 would become really viable next tier unit. Probably it would lead to 1 ZiS and 1 su76 on the field instead of double ZiS builds.
Don't PM me and tell me to look you up. You brought up stats, provide them.
My ladderboard name is the same as the one I use on the forum. It is just one click away from you. I can't link it as I have never done it and don't really know how to do that. I pm you to give you my ladder name. I didn't want to clutter the forum. I didn't bring up the stats - you accused me of not playing commandos. I just wanted to prove that I do. Simple. The question is why it is so difficult for You to check my UKF rank. Maybe it is You who has a l2p issue with them.
Even though I'd personally love to rework the sandbags dynamic, it is simply not feasible to do so at this point. We don't know how long Relic will continue to support the game, every patch can be the last. Sandbags are a huge part of the power level of Volksgrenadiers and Infantry Sections and removing them from these units would very likely require multiple other adjustments/compensations that would probably take 2-3 patches to iron out. It's simply not a risk that can be taken.
I perfectly understand the logics here. Yet, I wish it could be done. Maybe just a small muni cost to prevent "the more, the merrier" approach?
You've probably never used a Commando in your life. Try attacking a squad with them from max range with no camo and see how useful they are.
I did with a lot of success. Check my stats.
...But you are supposed to lay demo with them, get upgraded with brens if you want long range, or just wait in ambush to use gammon and first strike bonus. Not run full speed in ambush mode. Falls are still OP imo at the moment and shock a bit too. Maybe that's why people want commandos to perform similarly.