The issue with KT in teamgames is that the battlefield is saturated with 60 range TDs that bully KT into useless submission when KT enters the field. Kt becomes useless and has 0 interaction as the opposition is the one that has all the iniative and edge. Why would anyone also go for KT when they can go for a more nimble tiger that has some maneuverability. In order to fix this worlds most expensive TD training dummy we need to figure out:
-How to give KT a RELEVANT strenght over regular tiger?
-How to have an interactive relation on the battlefield with 60 range TDs
-How to offset new strength with a relevant weakness ?
I would give KT a vet 1 hulldown ability. This ability would differ from the normal hull down abilities in such way, that it would have a 5 second setup time leaving the KT vulnerable to aggressive pushes and call ins. The hull down would increase the range to 60 so KT could be able to trade blows with enemy TD. In this way we could add the tactical flexibility and useful role needed to the KT without making it OP.
Agree with all the above. The hull down idea is also decent.
I would suggest a different approach, or actually two.
1. Repairs - okw has a real problem here, especially on large maps. KT spends too much time in repairs. Also it requires 300mp unit to repair it (together with KT it is over 1000mp doing nothing). Bleed can be huge as very often repairing sappers will lose models due to katy, for example. They are very expensive to reinforce compared to other engineers. When they lose models they also lose repair speed. They must come back to base, reinforce and come back to the tiger. So repairing takes even more time. Additional problem is that often they will have to repair their trucks. Basically the manpower required to service it is too big for what it does. My idea is to make sure that repairs require less manpower. Because that is actually where okw starts losing the game. Because of the tiger they lose too much manpower not fighting but just repairing. All this manpower stops dealing damage for too long periods basically.
The solution would be to give tiger self-repairs so that it can back off and just pay munitions to speed up the repairs (if sturmpio is there) or just repair without the need to use sturmpios. It would give it more battlefield presence and freed up sturmpios to do sth different. Imo it would be enough for a start. Alternative approach would be repair bunkers or repair halftracks for okw. Another alternative would be to give KT a crew.
Option 2 - concentrate only on speed buffs. The turret rotation speed and the speed of the KT. I like the first option better, though.