Churchill (just like UKF in genaral) is just another OP unit. It is far too responsive for a heavy tank. Also its health pool is silly imo. But I used it a lot with a lot of success. Now the comet was buffed and Valantine is just over the roof. Maybe churchills start looking a bit bleak. One way or another - again the same story - instead of balancing the game, allied units keep getting buffed and make allied factions much easier to use. Churchill was OP, now it just got overshadowed by other, even more OP units.
Basically ISU can sit out of range and be rushed. At the same time, tiger needs to be in range all AT guns and tank destroyers (including ISU) to do anything. Both are doctrine tied.
Vacuum comparisons are really wrong. Byt vacuum comparisons of lategame units are just horrendous. ISU will always be supported sitting relatively safely behind the fronline dishing damage. That is basically its strength.
Ostheer as Panther for AT and Brummbär for AI. Both are great at their job. Comet is an allrounder.
OKW is OKW (Jagdpanzer IV and Panther for AT(?))
I just feel that panther should be a natural development for pz4. OKW pz4 was a bad idea (a buffed p4). If panther was an all rounder it would be more logical imo. It would make OKW more snsible with jagdpanzer and ostheer with stug.
But to the topic: comet is one of my favourite tanks (well.. maybe Valentine tbh)
The range makes ISU great. The fact that it can engage both types of threats (armour, infantry) makes is much better than elephant. There is no point in analysing the details - it can counter armour AND infantry. And all of this sitting out of its opponents range. If you see your opponent building an elephant just swarm it with infantry. ISU can't be countered that effectively by building tanks as it will damage the attackers and, together with at guns and hand held at weaopn will simply blunt the attack. If you combine its at performance with mark target it becomes as lethal as elephant and still can will wipe infantry squads. Generally this is the emodiment of Soviet faction OPness - their units can deal adequatly with both types of threats - with ZiS being the best at gun in the game imo.
Tiger will always have to close into at/tank destroyer/isu range to deal damage. This is the difference.
damn, even rammed a 3. stupa. forgot to capture it
A great video (as always). To add some new idea to the discussion, one could also think of how those offmaps affect your own tanks. The ramming t34 (I think the second ram in the film) seemed to have been much less affected by the rockets than the stupa. I guess it would be better if they were damaged equally. Having a risk involved to your own units might be a really good balancing factor to those off-maps in general. Players would have to think of their own units before placing such off maps close to them.
1. Stun shot + AT stuka
2. AI strafe + cluster bombs
3. Combined arms + rangers with zooks
4. Ram + AT artillery (from defend and nkvd commander), much easier to exploit than il-2 bombs and il2 rockets
And it's only 1vs1 combos, in 2vs2 this list will be much longer.
I thought of ram+mark target+off map. Imho that is too much. If you mark target sth, offmap planes should be unavailable. You could leave ram with mark target. Anyway, my idea would be to generally analyse the OPness of such combos and decide which are ok and which are too much. Then decide which combos to leave. Rather than nerf them. The result would be that some abilities will have to "wait" until some other ability finishes.
My solution would be to introduce a joint cooldown on all abilities that become OP when they overlap. It would be better than nerfing them, as then they may become completely useless. For example, I would make sure that once mark target is used, a player cannot use ram or off map stafes (maybe all, or just some of them), until mark target finishes. Such cooldown could be set to regulate the cheese between some/all abilities. It only should only be decided which abiities would be mutually exclusive.