Will you stop ignoring the fact that this particular indirect fire is also much more expensive and arrives much later then anything else?
Expensive units that arrive later perform better then cheap early game units.
In case you don't know, this is why Obers beat conscripts.
Why do you write such obvious things? Maybe to draw attention away from the topic?
Pak Howie is problematic. I often feel sorry when using it. Once every couple of minutes it will just wipe sth on autofire. The opposing player can just constantly move support weapons and infantry, which will often mean they just stop shooting, or risk getting wiped. It is just too oppressive. But Scott is similar in this respect. Another allied ability to make sure allies win.
I think Sturmpioneers are in a decent spot right now. The only thing worth criticizing is maybe their relatively high popcap in the late game when their fighting power is only mediocre and become relatively ineffective for their cost.
But I'd give a no to Ostheer pios, we already have a lot of unit mixing. OKW has their T2 upgrade to compensate for the missing second pioneer.
While I agree that sturmpios are in a good spot, I'd say OKW is not. One of the issues is their situation in the sweeping department. T2 upgrade helps with repairs (though they are still inferior to allied factions in this respect). It does not help with spotting mines. If OKW lose their sweeping unit they are doomed to a really great bleed. Also one sweeper can't be everywhere and one side of the map might bleed them anyway. A cheaper repair/sweeping unit is sth they lack imo. An IR halftrack could get a sweeping upgrade if new unit is out of question.
That's actually a cool idea. A 5 man squad that can sweep and repair with really shitty DPS but equipped with smoke grenades like the UKF recovery sappers. Should cost something like 230 MP and have the sweeper stock.
Yeh. IMO it would help with just rebuying them to repair and sweep after the early game and if you lose your original sturmpio. Now OKW gets punished too much if they lose the sturpio. They suffer greatly when they can't repair but even more so against mines. Paying 300mp just to have a sweeper is just really hard to swallow.
please stop asking people for playercards and stop pretending like you're a lv17 player with sly wording about "varying ranks".
I'm 17 with UKF. Got hidden but some people can check it. What matters is I played most games as allies and I can say that I see the difference and that it is generally much easier to play as allies. ISU is one of the culprits, not the biggest though. Why don't You check the profiles of those who claim that I'm the axis fanboys?
To the point. I really think that nerfing the range of AT shells for ISU could do the trick. It should be outranged by TDs and their should be its main counters. Also HE round should bounce on armor and have no deflection damage.
OKW should have another unit to sweep for mines and repair. Sturpios are too expensive to do that. I would suggest giving okw ost pios if they needed only to sweep and repair, maybe through a doctrine or as a unit one can buy from HQ after all trucks are set up.
Level 13 players asking for playercards now? Maybe discuss the topic?
I'd been doing it. Yet, sb suggested I'm an axis fanboy. Playercards help by showing if people play all factions or just one. They also help to see the proportion of games played as each faction. I wouldn't say that the level is crucial here. Gameplay experience should be satysfynig thoroughout the whole spectrum of levels. If people start losing with one faction, they should imo start playing as opposite faction before they start camplaining or voicing strong opinions related to balance. In the case of one of the forum members it seemed they don't really do that.