JibberJabberJobber's and Sander's suggestions include so many quality changes that it is difficult to decide which approach is better as both as extremely good (that is moving balance in even more perfect direction). So cool to finally read some logical and reasonable suggestions. I'd use either of those as whichever ideas one implements they will be good.
One thing I'm lacking here is the adjustment to ZiS gun barrage.
Maybe sth like this: Soviet ZiS gun should pay munitions for each HE shot rather than for a salvo of 4. Each shot should cost e.g. 20-30 munitions. The goal would be to make it less spammable and deadly and make a Soviet player invest in mortars if they wanted indirect fire rather than build at guns. It would also require more micro and munitions if they wanted to spam such HE shots. They would be used to drain a bit of health rather than delete team weapons. ZiS is supposed to be an at gun and building it too early should be connected with a risk of lacking in anty infantry department. It could also be a reason to build su76 if a player wanted a better barrage.
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#Steam AliasWL%Streak
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