Now when proven wrong you resort to: but moving acc it just one stat of many involved.
Just admit it when you getting something wrong or miss reference etc. We are all human.
That is actually true. I wrote accuracy but meant dps. And you spotted it right.
Still the important point is that grenades used by allies are usually more cost-effective. They simply deal more manpower drain per munitions cost. It is due to generally larger allied squads and the fact that each model in game is 80 hp and it does not matter if it is elite or not. The killed models are more expensive for the axis on average. Of course grenades have to be used with skill (such as drain some health first and then use it) which just blurs the balance picture. A skilled player playing axis will use grenades in a better way and some allied players might seek balance issues. The reality is that it is more likely that same skilled players will find it easier to use allied nades rooster.