Your assumption that i am playing allies to much is mostly correct. I dont have the time to really play as much nowadays. Got a new job and 3 kids. So i stick with soviets if i am able to play. It doesnt make my points less valuable though. I have a reasonable understanding off how things work in coh2. And i really love this game.
You do but my opinion is that playing the opposite side will make everybody much better at playing their preferred faction. It is really hard to explain it in detail but it just makes one play so much better then. You just know how to handle the opponent's units much better. You know their weaknesses or You are just able to appreciate how good, for example, somebody was with repositioning their mg rather than believing that their mg is better.
Sitting from behind at walls with inf screening is indeed safer. I also think the chance to pen at max range for td's is to high, though we do have to thank the stock kt for that.
But the problem is that those tanks have just one cannon that often shoots less often, their speed is much lower, etc. It ends up with being a huge damage sponge and has to retreat for repairs. Anyway, this is fairly well balanced in an asymmetrical way. I don't think that anything needs to be adjusted here much. The problem is that the impact of axis armour is much lower due to slow repair speeds or more complicated way of arranging them or just the necessity to pay so much more for the same repair results. Same with sweeping.
But on the flip side t34's cromwells's shermans's dont get to bounce much and are not as durable, unlike all okw armour and ost t4 armour. So it makes perfect sence for allies to have stronger td options/walls, they are almost forced into them because of the reasons i mentioned above.
Yes, and this is pretty well balanced. What is not balanced it the cost of repair units, their availability and how much more manpower axis (OKW especially) need to use to keep their tanks running when compared with allies (especially USF). Also remember that axis often pay much more for those tanks, which again may make them arrive too late. Also remember that p4 from okw will be shooting at even 5-7 men squads and its aoe has to be larger to make sure it creates similar manpower bleed to allied tanks shooting primarily at 4-5 men squads. So some of, for example, p4 stats make it even with Cromwell or Sherman even if the are a bit higher at vet 0. So the higher price will not necessarily reflect better performance when you realise it will face different types of infantry units (more models, cheaper reinforcement cost per model).
Also esp okw has 2 good units to deal with at gun walls from a pretty safe distance.
I think one stock unit. But again this is pretty well balanced.
Okw loosing more time repairing has to do with larger health pools.and Sturm repair pretty fast already.
Allies usualy have more tanks to repair at the same time if they dont loose one outright in an engagement.
This should be better balanced. Sturm is too expensive to cover the fact that USF will have crews plus echelons and Soviets will have very cheap CEs on top of a lot of doctrine repair options (Cons, stations, self-repair) and the UKF will start buying sappers for as little as 210mp. Their reinforcement cost will also be cheaper and they will bleed you less. What is more, allies will spend the saved manpower on more infantry, at weapons, etc creating the situation in which the axis player will have to decide if they prefer to lose the infantry war or repair their armour. Speed is just one factor, the manpower economy behind is even more important.
So imo Volks could be balanced around the concept of their armour support rather then buffing their combat performance. A sweeper, reducing a volks squad combat performance (can't be stg upgraded) but allowing OKW to finally have similar chances of clearing mines and repairing stuff to allies is a good solution. OKW will still be inferior to allies probably as crews will repair faster without any cost and sappers/CEs are cheaper anyway. OKW will sacrifice combat performance and munitions to have this extra sweeper so it shouldn't be a big deal. It will just free up the OKW player from the need to buy 300mp unit with 30 reinforcement cost to just sweep for mines and repair.