So no, you won't fit multiple jacksons in an average game, next to the pershing.
One plus buffed pershing will probably do the Job
I'm not a fan of popcap balance but I agree with You when it comes to your popcap count.
|
post
Well, the whole point might be summed up to this - 2 shells for 30 munitions would be fine - a grenade pricetag. More shells for such price is too cheap. I'd give more shells to SU-76 but nor to ZiS. This would probably make SU-76 more viable. ZiS giving the possibility to skip investing into indirect fire and being decent AT at the same time is bad design. |
This unit is in dire need of buffs.
Can U imagine it being buffed and supported by Jackson(s)? |
The undervalued part of the barrage is the fact that it makes a player resetup their team weapons such as an at gun or mg thus allowing for tanks/infantry to close in without taking damage. If it is timed right, the ZIS's opponent has their key unit(s) rendered useless for a crucial couple of seconds. This will often create the advantage that will lead to a won tank/infantry/combined arms engagement - often the advancing units will mop up the resetup weapon or make it retreat. Unlike grenades the risk of "eating" the barrage is too high and you can't use such tactics with even full health team weapon. Having said all that I would move the barrage to vet 1 (to make the player invest some resources into inirect weapon such as a mortar - this would make them have fewer infantry squads on the field - or one fewer AT gun), or simply make the barrage be paid for every two shells to make "eating" it possible - in such case there should be current cooldown so that a ZiS player can pay more to fire the next two shells. |
It is a normal mg imo - the tradeoff being larger crew and mergeability. I feel that those suggested two front entities will also increase its vision a bit making it less vulnerable when solo guarding map fragments. I'd wait for the patch and test before any other changes are applied. One step at a time (lots of previous patches were 2 steps and it was too much). |
Without checking the whole thread:
Yes. But not in the way some might expect.
They don't need unit stat buffs, rather than accessibility/tech adjustments.
Actually, I'd love to see accessibilty tech adjustments. And more discussion related to such things. Hopefully, the proposed tech revamp will happen (any of the proposals voiced by the balance person or others made a lot of sense imo). |
that site basically said the same thing.... DATA IS TAKEN WITH GRAIN OF SALT...
data however is taken with less grains of salt than an opinion... is it that hard to understand?
There is literally one sentence that says it. There are, however, many more sentences/paragraphs that state that, for example:
So what methods would be best to measure the state of the balance?
!
We would recommend data from tournaments where only good maps and top players are matched off against each other. When there are no tournaments, using many of the rpleays and casts between top players is very useful, too. Of course personal experience is also important but one must be very careful to see whether perceived imbalance is due to legitimate imbalance or just a #adapt problem.
...and many many more examples of problems when one wants to use win%. You seem to be unfortunately really biased yourself and keep accusing others not sharing your point of view to be biased. Just don't cherrypick sentences out of the context of the whole analysis. To say sth safe - current factions' winrates cannot be taken into account when analysing balance. The differences there are too insignificant and distorted by too many factors. Balance in the current quite balanced game state can only be achieved through observation and experience/game knowledge.
says the person jumping to conclusions with "OKW UP SOV OP" without any evidence... but of course other than the perfectly valid whataboutism against a wehraboo hypocrite there is a valid point i keep on repeating over and over that you refuse to understand...
1. objective data says sov is weakest
2. opinions of several players agree that SOV suffers alot in the current meta
3. entire arguments posted in the former "soviet op" thread in favor of the soviets being the weakest faction that involved in depth analysis...
no idea how
do i have to explain this again... the data is taken WITH A GRAIN OF SALT... it is not entirely true but it is not entirely false either...
now lets take at it from a proper analytical standpoint... OKW is a capable faction with a few teching issues... its base units are COMPARABLE to units of its counterparts and are not deficient in any way.... where OKW lags behind is TECHING which makes it a bit harder for the faction... however due to the winrates it is worth saying that OKW only needs MINOR ADJUSTMENTS...
rule in
+ strong faction lineup without subpar units
+ good winrate
rule out
- teching excludes medics
SOV meanwhile is a faction that has the weakest basic infantry elite infantry medium tank and a machinegun... all these 4 units are the WEAKEST OF THEIR CLASS when ranked to their counterparts... in return it gets a few top of its class units like the light tank and the AT gun...
rule in
+ T-70
+ zis 3
rule out
- worst machinegun ingame
- worst basic infantry ingame
- elite that doesnt scale
- worst medium tank ingame
- worst winrate ingame
now i dare ask you if youre stupid enough to believe the soviets are OP...
in any case one must be using the data in CONJUNCTION with opinions to arrive to the appropriate conclusion... but to treat opinions as superior to data is utter bullshit
then your opinion is trash
GRAIN OF SALT GRAIN OF SALT GRAIN OF SALT
All of the above is a rage post rather than any sensible opinion or data. Just calm down and play more with other factions. Salt isn't too useful discussing balance, either. |
ok... let me simplify it for you...
data has lots of factors
lots of factors means data is taken with a grain of salt
data however is taken with less grains of salt than an opinion... is it that hard to understand?
It is just hard to explain to You that win% does not transfer to balance. Read this: https://www.coh2.org/news/55039/coh2chart-and-its-worth
also where is the author`s warnings? i read the whole article and there are no warnings AT ALL... or are you being dishonest aswell?
Answered above - but there is more. You just have to read all the author writes about it with understanding, not jumping to the simplest conslusions (such as my favourite faction is UP because of the lower win rates on the graph)
i was referring to your educational attainment... data analysis is bread and butter for any postgraduate course... if you have not achieved it then it explains as to why you are having difficulty understanding such basic concepts
???
i can see it just fine...
I cannot - please make it visible
objective data > opinion
In this case you directly transfer win% to balance and suggest that OKW is OP and Soviets are UP. It is far from objective data. There is simply no objective data to show balance between factions. Winrates aren't sth you can directly transfer into balance. It is actually quite risky to do just that.
yeah but unlike you i dont ask nerfs on the objectively weakest faction in the game
It is far from objective. IMO they are actually quite powerful.
really now? what is your analysis ohh PHD in statistics? all data are lies therefore my opinions are truths?
Data are not lies - just transferring win% into faction powerlevel is simply wrong. |
OKW has nothing to with soviets, with USF and UKF. OKW suffers from problems in their core design and tech three, aswell as from bad unit pop-cap, timing and the fact that stupmpios have to do litteraly everything.
OKW suck in AI? Because obersts are too late.
OKW get gang raped early LVs? Because faust is locked, for no reason.
OKW cant heal without sacrificing one inf upgrade? Because tech suck ass.
And to the mix that sweeping\healing\Inf AT\laying mines\reparing\damaging is consintrated in 1 300MP 8pop squad.
All OKW suffers from is from really poor quality of life desing of the faction, which pretty much rips you off essential core game mechanics of the game.
Not much to add. Exactly that. What to do to improve it is another story. Hopefully some of the already proposed ideas will be implemented. |
i think anyone with postgrad education knows how to interpret statistical data...
Well, You apperently refuse to accept what the author of those stats warns about....
whats your level?
It is in my signature
its literally below the avatar
It is not
objective data > your opinion
again - read the explanation how those stats are created and what conclusions cannot be drawn from them
you seem OKW biased in the previous soviet thread aswell... whataboutism aside i actually AGREE on a tech rework for OKW.... unlike you who wants nothing but soviet nerfs like a crazy persion...
OKW has some problems, which I enumerated above in earlier posts. Of course this is my perspective - but that is the idea behind the forum. Nice we agree on the tech rework - Sander's or JibberJabber's ideas or Vippler's all make sense to me.
your "myths" are cherry picked and ran through several layers of bias... i can make the same "myths" for any faction and claim them to be true using your half arsed logic...
They are not cherrypicked. You cherrypick the data out of the context and use win/loss faction ration to justify balance improvements. It is wrong for many reasons but since You don't want to acknowledge FULL data of how those stats are created it is You who does the cherrypicking. You take just stats without all the background on how they are created and what risks are involved into interpreting them. And btw interpreting such data is not as simple as You seem to suggest.
|