There is also sth not yet mentioned affecting the balance of the comet a lot. Many players don't realise it but it is an important factor.
What I mean is the skill level of the comet user. A good player will utilise the tank's extra abilities (extra speed, powerful offensive smoke, extra range, etc.) to their advantage. They will use the full potential of the unit realising it is just overperforming. On the other hand, an average/poor player will only use its main combat stats (armour, speed, penetration, etc) and won't be able to realise how powerful those extra abilities can be. Such players will often claim the unit is underperforming as they just can't use it.
All the above seem to have been affecting balance much imo. For example, USF was supposed to have really weak tanks but they were supposed to self-repair, be cheaper, etc. They got buffed and still players keep claiming that sherman is much worse than p4 not realising how much gamechanging a free crew, stock smoke and radio net can be.
Same here. There are people who keep repeating that cromwell or comet are weak while axis tanks are better. They don't realise, for example, that having a single quite potent stock mg without the need to invest 50 munitions into a pintle may actually be better. They keep forgetting about the price of more armoured/better tanks. Same people keep repeating that a doctrine smoke is get out of jail card while they get stock smoke in different variants themselves. Just really hard to comment. Just l2p. And finally start playing opposing factions. You will never get better with Ur favourite faction if U don't get to the similar level with opposing factions. There is a ceiling you will never break, no matter how much you debalance the game trying to boost Ur favourite faction. You will always hit the ceiling of the lack of knowledge on opposing factions on a given level.
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#Steam AliasWL%Streak
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