4 Months delayed COH3, aren't we nerfing this braindead unit who doesn't require any microing but can 1/4 a squad HP in a single shot.
sorry to ruin your coping but coh2 is not getting another update, not even to fix the fucking keyboard ui lag that for some reason happens 50% of my games nowadays |
You can't expect good work from people that do it for free
100% this
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Realistically whole USF problem, is happened because balance team brainfarted about them massively.
For instance, pre-nerfed pak howi. Ok, was really strong, but OP only when it was combined with recon howi pak howi cheese para-drop. When it was teched properly it was fine by its timing. Yet, instead of fixing recon company, pak howi was nerfed for some reason. And funny enouth, soviet 120mm is much worse now, in terms of how its abused in teamgames, then pak howi was.
Rifles. Kicked in the nuts, because mainly they were problematic due to early forward ambulance, which on its own keeps bringing problems. Yet, rifles were changed and not the forward ambu.
And pretty much all USF problems comes exclusively because of this. UKF was given like 3 options to change their playstyle depending on the mode\map. Rec.Engis\Raid Sections\Ass.Tommies.
Yet, USF got nothing, besides path finders which is literally another brainfart and over-sight from a balance team. Rifles are objectively the weakest mainline for its cost. For instance, Penals cost 290MP and literally destroy pretty much everything if played right, Rifles cost 280MP and trade almost 1to1 with Grens, unless its 1v1 and you can close distance instantly.
Against penals, you are expected to lose with cheaper inf but you either can overwhelm them, out-position them or lose but end up winning MP wise. Rifles on the other hand can just plain and simply lose against cheaper units, even if played right.
Point being, instead of fixing synergy\design problems which led to USF over-performance, for some reason core units were nerfed\changed.
Point being, balance team literally put USF in a position, where patch after patch, they had to rely on cheesing and abusing something in team games, even in 2v2. But at the same time, its either 1 brain-cell abuse or self handicapping.
hope usf on coh3 will not be like that |
I think i saw a high level game where someone, possibly Kobal, did something similar to this... except in reverse as he was playing as Ostheer.
A badly damaged P4 with an engine crit limps round a corner, the t34 rushes to it to try and finish it off. Only for it to use hull down while some pios frantically repaired it from the back while it dueled the t-34. It ended up winning and basically cancelling out the damage through the hull down and repairs. Genuinely thought he'd misclicked or something at first, didn't know that was possible.
amazing last stand moment if true... would be interested in videoclip |
What do you mean by this?
Well yeah but my post still stands.
Oh shit, typo.
I meant that this ability is very op on a faction like sov that float muni. |
Alright, now I know this has been discussed before on these forums. I distinctly remember Vipper pointing out the fact that unlike other crew repairs, Soviet crew repairs go all the way until the tank is repaired, so one really shouldn't be complaining.
However, can we just admit how stupid this is? Seriously. You find a (clearly risky if you're getting caught and put into combat, but this is besides the point) spot to start repairs and then issue the command. Assumedly, inside the tank, the crew pulls a repair box out of wherever and starts hitting the engine with a wrench idfk. Alright cool. A few seconds later, enemy pioneer squad runs up to the T34 and starts chipping the paint job with their mp40s.
Now, because of this, you aren't allowed to stop repairs, because you're in combat. Explain to me why it makes any sense at all that the T34 crew now has their wrenches superglued to their hands. Okay, cool; the pioneer squad is over here wasting ammo, big deal right? But now here comes a wild Panzer 4 with the big guns (or at least big enough to actually damage the tank). You're telling me that these ruskies are SO DEDICATED to repairing the tank, that THEY DECIDE TO DIE IN A BALL OF FIRE instead of putting the freaking grease gun down and shifting the f@ck into reverse?
Please, explain why this is the direction that the balance team decided to take with balancing soviet crew repair. It makes zero common sense besides from a balance standpoint. They could have done something cool like make it so that the tank abandons on hit like with Sturmtiger (at least then it's not like having your skin peeled off while you're tied to a chair, now it's quick and painless) or hell, why not double the damage and instantly cancel the crew repairs? That would be one hell of a penalty, but it wouldn't be watching your nearly full health T-34 die to a panzergrenadier with one shreck slowly but surely taking the tank down to zero.
EDIT: And before you make the joke, no I didn't just lose an IS-2 to crew repairs or something and then immediately came to the forums to complain . It's just something that I thought of while I was reading the ability guide and saw OST's crew repair ability.
Though this did happen to me once in a 1v1 years ago and I was so confused and furious that I stopped playing for the day. Rest in peace, poor T-34/85. You were missed.
*insert gigachad image* yes
On a serious note, I think the whole mechanism of soviets, a faction that always floats muni, should get an all the way self repair bonus. But that's not the end nor the start of the problems.
At any rate, be a smart boy and park your t34s in base to repair. |
THE DAY IS HERE:
28TH OCTOBER 1940.
READ UP HERE |
Thread: Penals26 Oct 2022, 15:12 PM
A wasted notification on something I actually wanted to know. Thanks
my sides |
Thread: Penals26 Oct 2022, 08:48 AM
Does anyone know the build time of penals?
They are not a construction project. |
I'm absolutely regretting reading comments in this thread. Worst decision after drinking 6 beers last week.
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