^^^Dumb replies by people with 0 experience in simple one-variable statistical models.
The ELO model is very outdated and few, if any, competitive games still use it. Valve is famous for being the first to ditch the favored ELO model back in 2014, followed by -I think- the makers of LOL.
ELO is fundamendally flawed because it "predicts" outcomes on a normal distribution basis rather than a on a more flexible system ie. logistical distribution. I have talked about this before.
I do not want to bore you down with details because it's pointless. The gist is that after 50 years of ELO system the research has shown that it cannot accurately predict games after a certain threshold (I think it was ELO1400 and upwards) and it either nukes you up or down without necessary deserving it.
Most games use a heavily modified ELO system called Glicko-II which artificially trends the game to logistical models or a system created by Microsoft which I have no idea how it works.
Couple that with the downright retarded implementation of vanilla ELO on COH2 (the weights are on the player and not on the team as a whole, meaning the game expects you to carry your teammates or get carried by them) you understand the result will not be nice.
PS: Fun fact - PUBG is the only game to utilize the very first ELO implementation for its competitive ranks.
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#Steam AliasWL%Streak
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