StG44's would make sense (as an upgrade not with Vet) as an exclusive upgrade to the Shrek since yknow, the whole gimmick of the Volksgren in real life was they had a lot of StG44's
Could even fold over the IR StG44 upgrade onto Volks with Spec Op's.
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Thread: Give Volks MP44 through Veterancy30 Sep 2015, 12:44 PM
In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 12:32 PM
Not needed. A 235 MP unit that has 5 models and access to hard AT capabilities should definitely not serve any other purpose than that plus being cheap ways to cap territory and recrew team weapons. Period. This kind of reasoning is strange since they still cost more to reinforce than conscripts. I also rarely ever upgrade my Volks with shreks anymore since I need the munitions for incendiary nades or just other stuff in general. Rackten + mine combo is much powerful, and just normally Shreks won't help you versus Brits at all. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 12:20 PM
You said it would be bad if you had 1 infantry squad preforming multiple rolls, but that's basically how USF works. Honestly you haven't played OKW at all, so it's hard to put up an entire run down of the entire faction and why all those units you listed don't make up for the lack of scaling in basic infantry. Suffice it to say; in OCF 70%+ of all games were Med Truck + Scavenge + JPIV with almost zero variation. Shit's real bad. OKW is essentially were USF was pre-patch. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 12:11 PM
You mean having 5 levels of veterency compared to the other factions 3 and a Panzershrek isn't enough for Volksgrenadiers to scale into late game, what? The massive buff to other basic infantry scaling with received accuracy made the bonus's Volks receive from Vet 5 largely pointless. In general Brit units also have much more powerful vet. Really it's actually quite funny (and by that I mean depressing) how many people are jumping through hoops ITT to try and justify Volks poor performance or just even OKW's poor performance in general (LeiG spam excepted of course). Currently Volks get the least received accuracy with Vet of any basic infantry in the game. Doesn't it seem weird to you that a faction who's supposed to have superior scaling is easily out scaled by every other faction in the game? In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 01:19 AM
The new Omni-Healing ambulance that's cheaper and faster to build and can be activated anywere has given USF pretty much the final word in healing tech for this game. It would be nice if OKW medics could at least not collide with objects so they didn't constantly get stuck or just move real slow Really I think any discussion is going to end the way it did for USF before this patch; you don't give factions selective amounts of attention. USF last patch was bleh because Ostheer got a large amount of attention, now the foot is on the other shoe in a really huge way. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 00:37 AM
It's not like the dude who won OCF used it or anything. Meanwhile 70%+ of all OKW games were using Scavenge, lol. Mech has always been semi-decent in 1v1 and now with the core USF buffs it's main deficiencies are gone. The ass engines you get can lay Schu mines and demo's, you still have Mech Arty which has always been good. Luftwaffe isn't totally nonviable, it's just piss compared to Scavenge and Breakthrough because Fallsch are reaaaally expensive for what they do and the MG34 is literal garbage. Also Valiant Assault being bugged to were it only increases your speed by 1 and does nothing else, and the ability to make Flak Emplacements (yay?) which nobody gives a damn about (rightfully). Regardless this is a derail, this thread is about Volks not just USF commanders. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 00:23 AM
Recon IS weak and bad but Mech is actually quite popular (if still underwhelming compared to the extremely powerful Infantry and Rifle companies) in 1v1 and 2v2 now that the WC51 has a role that exists and the whole "always go for Stuart" thing meshes well with withdraw and refit plus that Dank artillery. I actually kinda forgot Recon existed, Iv not used it in months and you never see it. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 00:21 AM
You say Sturms are only for repairing late-game, but why not attacking AND repairing? USF makes it work with REs. Goodness knows I've been making it work if I treat them like squishy shock troops w/o smoke nades. And if you don't have enough dedicated sturms for reps, just make more! You agree that OKW has manpower float, right? OKW MP float is largely absent in lower game modes, and generally happens because everyone else is spending MP on tanks while your spending it on...spamming more infantry Also USF makes it work because all their crews can repair, and RE's are 160 MP not 320. Having more than 1 Sturm is generally the meta now and you will be rotating them back and forth repairing and attacking. Iv still have yet to see a substantive argument against buffing Volks that actually uses numbers instead of vague feelings. I actually agree, they are pretty bad at vet0 and should get +20% acc on vet 0 while changing both vet2 and vet4 bonus from +30% to +20% not to make them any stronger past vet3. That way they will be able to bleed allied infantry better on long and mid range. Also there are two t0 units that were ment to stop incoming allied forces: sturms and kubel, so they dont need more buffs. You can't spam Kubels or Sturms, getting more than any one of those to early on can be extremely risky. It also seems kinda silly you need to put a lot more effort into fighting the enemy than your opponent does. What Volks need for their Vet isn't more at Vet 0, it's for them to just have a cost increase with performance increase (say 255 MP for a middleground between Rifles and Grens like IS?) and or a cover bonus similar to IS so they won't be blobbed. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 00:04 AM
Both usf and soviets are ballanced in the way that they have short range units while axis have long/mid range units. There are ofc exceptions but only doctrinal ones. Giving volks a short range weapon would destroy it concluding in many new ballance problems so obviously this is a bad idea. This would make sense if it wasn't easy for Riflemen and Con's to just walk right up to Volks and easily kick their ass in short range combat without heavy losses. It's silly that there is such a huge disparity in scaling now between basic units. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy29 Sep 2015, 23:28 PM
OKW has got plenty of AI already imo, volks are great, just don't solo with them in late game and support them with indirect fire, vehicles and elite AI infantry. What is wrong about Volks doing solo things and right about Riflemen doing literally everything? Why would a faction who's supposed to have superior scaling have it's basic infantry scale barely at all? USF, Soviets, and Brits all have all the things you listed but don't need to pay for it with a fuel penalty or have to pay for the extra vet for the extra levels. Also "Vehicles" should be in huge quotation marks, since your 1 vehicle is normally going to be a JPIV you need to hold by the tide. Why does it seem like everyone who never plays OKW thinks Volks are great In: COH2 Balance |
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