It made sense when OKW had to lock down sectors to get the proper income, and had to have a supply chain. Defending those base sectors was vital.
This has not been true for a -long- time, and the thing is an utter pain to remove if it's the second thing an OKW player spends fuel on.
Especially given that attack ground with an AT gun is alarmingly inaccurate into the FoW, and any move that spots the flack HQ for shooting at requires a sniper or a vehicle, or an infantry unit that will immediately get shot to all hell and suppressed to boot.
Yes, there are ways to deal with it. But why the hell are people being made to deal with it to begin with? OKW are not short on manpower, and not even short on munitions, nor early game strength. What purpose does a free teching into huge area denial serve for modern OKW other than to annoy the nips off USF players, who don't even have a non doctrinal mortar?
Never mind that an upgraded & Vetted sturmpio squad can repair it faster than an AT gun can damage it.
The Schwer is neither free, and nor is OKW's early game strength all that good.
Until you get your Schwer done your stuck with Sturms, a unit whose dps is crap unless your up a units ass, and Volks which preform
worse than cons till they hit vet 3. The Schwer is vital because it A. gives you access to your only blob counters if you went T1, and B. It gives you your only mobile heavy AT if you went T2!
The problem with the Schwer currently is that it does to much DPS to mediums, if it didn't damage mediums at all it would be perfectly fine.
The people who hate it seem pissed they can't roam the map with a giant blob of rifleman annihilating anything and everything while capping points far faster due USF's much better early to mid game map presence.
So what if it locks down a point? I can do the same thing with USF with FP spam far far earlier in the game.