And why it should not? I go for pure Air doctrine so pure AA unit should counter my abilities so if I want use them I need to destroy AA unit or use planes out of the range.
Right now AA unit is not helping to prevent planes. It helps your enemy to make planes even more deadly.
CAS best ability is fuel->muni and AA has nothing to do with it.
CAS on the other hand negates any howizters. No enitre commander but howizters.
AA does not negate all commader. You still have conversion and Stuka dive bomb.
The AA HT's range is the entire map, there is no using special positioning of planes to avoid AA.
A unit that comes in at under 10 minutes shouldn't make 3/5 abilities of the commander literally unable to be used. |
Because T1+T2 won't provide you amazing presents on the field.
Won't provide you great push.
Won't provied you anything.
You are spamming cons, OST makes grens, mg and mortar.
Going for T1+T2 won't put any pressure. He still can spend all MP into AI units.
But once he notices T70, he must get a Pak. 320mp wasted for AT.
Then T34.
Second Pak is needed, 640 MP for AT while soviet player spends everthing for AI or AT&AI units.
Then you just drop flame strike at double pak thanks to recon mode, so your enemy probably won't notce this until it's too late and it's almost GG.
This means worse present on the field, more micro with paks, less troops, less capping power and on... and on...
You don't play 1v1 so there is no point in explaining it to you.
I'm not talking about 1v1, T1+T2 is par for the course for call in meta fun.
You get everything you need in T1+T2, and mortars and mass infantry put on a lot of pressure. Have fun dealing with 2 shocks supported by maxims backed up by a con horde. And his USF friend is also breathing down your neck.
This is just different play styles honestly, but T34's are garbage in anything above 1's if your playing against a half way decent player. The window for when T34's are good isn't that big. |
And you think that without AA mode, AA truck won't shoot down planes? It will and it will do very good. Not as well as in AA mode, but still.
We are getting close to dangerous statement where CAS (Air commander) will deny AA units of your enemy while it should be opposite.
Why do you think that CAS should be literally unusable because your enemy made 1 AA unit? Plane crashes being dumb is one thing, thinking that a AA HT should negate an entire commander is well, stupid. |
Maybe because of recons?
Do you know how stupid it sounds? Turn of AA mode so AA unit won't shoot down planes.
This is like get out your crew from Jackson so it won't kill Pz4.
Thanks Relic!
I think plane crashes are stupid but in this case you were being a dodo by just keeping the AA on despite the numerous plane crashes and the fact you couldn't shoot the strafing planes down before they could let their load off.
Relic should get rid of RNG plane crashes, but the reason why you were being reemed so hard was because all the strafes and recon were flying towards you. |
And again you are looking at numbers... Dry numbers, nothing more.
IS2 at 25min won't put pressure on enemy in first 20mins.
IS2 wont provide you 2 fuels for few mins
and on...
and on...
and on...
Cons spam + T70 + T34 into IS2 is a way more expensive than IS2.
In fact, for this you could call in two IS2 but you ae blind, you don't see the reason why you build T70 and T34.
Why not just go T1+T2? T70's are fun times but I would rather just play with my infantry and save my fuel so I can lock a win then gamble with T34's which they can counter perfectly easy anyway.
OKW AND Ostheer have fairly good counters to mediums, what they don't have is a counter to indirect fire and 2 shock troops with a horde of cons behind them. |
And this is vere incendiary strike or propaganda comes in to deal with schrecsk and volks and to separete them for tanks.
Like I said, combined arms.
Combine your T34 with ZiS, good doctrine and voila!
T3 + T34 = 240 fuel.
IS2 = 230 fuel.
This is why your assertion is silly. T34's are more expensive than getting an IS2.
On this map, SU85 is very good choice but the usage of it was very poor.
It should stay behind with focus sight to snipe and keep all armor at distance while Shocks deal with infantry.
He did exactly that, but I backed my tanks up and baited him into rushing forward so I could overwhelm him. But what is shows is that he had the perfect counter to me and I beat him because I could micro my KT's better than he could his SU-85's.
If an opponent has you countered, you need to outplay him to win.
T34's versus someone with KT's and Panthers are going to lose unless the person with the KT is an idiot, the person with the KT, was an idiot. |
Not really... Plane will fall down in, let's say, circle around your AA. There are very small chances it will fall at the enemy, unless you keep AA truck at frontline but I doubt it.
Since AA is somewhere behind your lines, 80% chances that plane will crush on you.
They lost 2 volks to planes.
I lost AA, Ambulance, Scott and something more. Add my teammates to this. I alone lost more than whole enemy team so...
Planes wont crash at your opponent, or they will but ver rarely
The reason these planes crashed on you was because single strafe planes are always flying towards your enemy normally, so if it gets shot down who do you think it's going to land on? The person it was heading towards.
After like the 3rd crash why didn't you just turn off your AA? The strafes can be avoided with out shooting the plane down. |
You siad that T34 wont do anything agaisnt Panther. I just showed you that they can deal with KT and Panther at once. End of story. Let's skip to another thread.
A poorly microed anything will do poorly against a well microed anything. Your replay proved this in spades.
It did not prove versus a competent opponent that T34 spam works. Do you think that person who spammed SU-85's versus my KT's and Sturmtiger thinks well of his choice? |
No, he said heavy tanks needs to be slower, and tanks like IS-2 or Tiger would need greater raw reduction then KT as KT is already pretty slow and doesn't need to be much slower then it is.
While his numbers may be off, its the principle idea that is important here, you are focusing so much on the randomly thrown number that you are completely missing the point of the proposal.
Reading comprehension.
That's the problem, heavy tanks are already slower than medium tanks. And slowing them down more is just going to result in infantry based AT walking all over heavy tanks because they can't bloody move fast enough.
You think dealing with Elefants and Jadg's is painful now? How about IS2's that can't move out of the line of fire before a second shot is taken, or how about Tigers that are dead the minute a Jackson spots it because the Jackson is several speed levels higher and has greater range.
Heavy tanks need a change, but it's not turning them into land ships.
And KT is not balanced for team games because OKW has a fuel cache income it absolutely should not recieve, and then it can have a Luftwaffe Supply support teammate.
The fuel income it gets from the caches is reduced, so it's entire consistent with the rest of OKW's income philosophy, but you are correct on the Luftwaffe Supply doctrine. |
Alex is just defending his heavy tanks and a-move gameplay and this corrupted META.
How is saying the IS2 shouldn't move at literal walking pace "defending heavy tanks" and if you ever watched a replay of mine I don't ever do A-move BS. |