Most people want to see Ost fixed because Relic is physically in capable of making good maps.
Saying "Oh Ostheer is amazing it only sucks because all the maps do" is like saying "Oh you are such a amazing person, but you suck at everything that has to do with life".
And mortars are in no way a counter to a perfect maxim spammer, and nades aren't either because if you listen to your units you can just pack the MG up and move it before the rifle nade hits, and the 6 men allow it to handle indirect fire far easier.
Maxim spam countering requires much more thought and experience to counter than it does to pull off, not to mention maxim spamming may be weaker versus Ostheer but it can easily wipe OKW off the map early game because it makes the Kubel useless.
You can maxim spam and kick ass, you can't spam any other MG in the game and kick ass, the defense rests its case.
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Post History of Alexzandvar
Thread: Ostheer - MG42 16 Mar 2015, 03:19 AM
In: COH2 Balance |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?16 Mar 2015, 02:57 AM
5 minute puma/flakHT requires you to convert almost instantly and begin converting to fuel, which is pretty much suicide so I'm not even going to touch that. The fuel disadvantage is intended to encourage unit preservation, and balance the fact that you can salvage wrecks/abandoned crew weapons as OKW. It is what justifies the quick teching as well (but USF has this to so go figure). OKW's unit's aren't magically ~better~ than all the other factions units. Volks are worse than cons and rifles, light vehicles die fairly easy, ect. Most of the time the only 2 units people have issues with is the Panther and Obers, but I think everyone agrees that Obers are BS and need a fix, while the Panther is just a case of people not understanding how large of an investment a Panther is. The point isn't that the Schwer is exactly the same as a Bunker/FP, but rather than it achieves the same effect as it. The Schwer shouldn't pen medium armor, but if it lost the ability to do so it's basically just a beefier FT that can't get decrewed (which is fine). This argument initially started with the idea that locking down area's of the map is unfair, when that's fucking stupid to argue when every faction can do that.
LeiG did more damage because it hit a few tanks (it didn't actually kill any), but the Ostheer mortars were far far more annoying. Of course none of that matters because Axis indirect is a joke if you know how to counter it, which is exactly what happened lol. Neither me or my friends/clan enjoy forest fighting, dem retreat paths and water. Of course hindsight is 20/20, but still fuck forest. In: COH2 Gameplay |
Thread: Ostheer - MG42 16 Mar 2015, 02:15 AM
MG42 spam was pretty novel because it was around the same time the ISU got it buff and the minute everyone hit 12 CP it was squad wipe city Ultimately it was stupid then when you could spam it, and it's more than possible to make it a better blob deterrent now with out making it spammable. I mean, the maxim is more than spammable now and nobody gives a shit. In: COH2 Balance |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?16 Mar 2015, 02:06 AM
We decided at the start of the game not to contest the forest because the forest on that map is cancer and none of us like playing around in it. On that map city + middle is far more important than forest, and the best way to lose is bogging yourself down in a fight over it. The point is the Schwer wasn't an issue at all and even though they played like campers covering everything in bunkers (they got more than 4) and digging in hard they still lost, which goes directly against your earlier claim that such play is impossible to beat. And they made far more mortars than we did, and the dude had 3 LeiG's at point, obviously such spam won out for them in the end right? MVGame Lol did Alex just compare a bunker with Schwerer? If your issue is that the Schwer can lock down parts of the map, then why is that not okay but it's fine to just spam bunkers and other stuff to lock down parts of the map? Logically if your think turtling with the Schwer is cheap, wouldn't you also say bunker spam or FP spam is cheap to? In: COH2 Gameplay |
Thread: Ostheer - MG42 16 Mar 2015, 01:58 AM
You can spam maxims like nuts and get away with it, you cannot spam MG34/42's and get away with it. The maxim's mobility combined with it's durability allow it to function as basically just another mainline infantry unit instead of a support weapon. Are there counters to maxim spam? Yes, but they are far more involved than counter to MG42/34 which is just attack it with more than one unit, or just crawling up to it and nading it. In: COH2 Balance |
Thread: Jaeger Infantry16 Mar 2015, 01:54 AM
The G43 equipped soldier needs to hit the model with bellow 80% health to snipe it, and you can't control what model the soldier is shooting at so it can just shoot at full health soliders all day like an idiot, or sometimes it can kill several models rather quickly. It's fairly RNG based, with Pathfinders somewhat less so because you have two snipe capable models. In: COH2 Gameplay |
Thread: Ostheer - MG42 16 Mar 2015, 00:34 AM
I played a bit of ost today and payed very close attention to how my MG42s performed. Serious question: do you know what maxim spam is? In: COH2 Balance |
Thread: OstheerFix!16 Mar 2015, 00:30 AM
They changed it because there were no WFA factions and Ostheers teching wasn't as expensive as it is now. The Elefant would be impossible to get with the tiger if it was in T4 due to the cost. There is reason you don't see Panther + Tiger. In: Lobby |
Thread: Ostheer - MG42 15 Mar 2015, 22:45 PM
But you can re target the maxim to hit another squad easily, the MG42 has to swivel. In: COH2 Balance |
Thread: OstheerFix!15 Mar 2015, 22:32 PM
Woah, and there I was in the beta weeping whenever a t70 would crush my gren squads. At one point the Elefant was part of T4, which made is come in later than the current Elefant does ironically. Ostheer getting the Panzerwerf back in T3 would also help fix some things. In: Lobby |
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