INTERESTING. So you can spam 400 MP paras with a 120 muni upgrade, on a faction that munches on muni and manpower. That,is BS. And if you do that you sacrifice in a lot of other places. You can spam this and blob it right at a supported mg42 and do some serious damage if you snipe the gunner and catch the Ost player off guard. am not denying that. It's not the mg42, its blob firepower against the 42
You simply cannot deny that IF your opponent decides not to blob, the mg42 will then do its job. Blobs prevent it from doing its job. Not the stats of the mg.
I'm agreeing with him that blobs are lame ALL ACROSS THE BOARD. I've said that 150 times. It's equally annoying to deal with a giant horde of folks and UBERS, which is CHEAPER and more versatile than a USF BLOB, which is pure AI.
It's also annoying to deal with mg spam blocking every flank attempt and assault you try, as we've learned,
A solution is not making the mg42 OP against players that don't blob. which is what buffing the 42 directly will definitely do.
Most people (me included) feel that the current MG42's only lacking is from it's very low survivability, and the ease at which it's able to get gunner sniped.
And yes, you can spam Para's just like you can spam Obers, the only difference is that Obers don't pay for the LMG (which is stupid and should be changed). Para's are 6 men, have high dps, and can easily shut down an Ostheer player do to Ostheers relative infantry fragility.
Ostheer needs more love than just the MG42 not dying to a stiff breeze.
Odtheer has elite infantry in storm troopers and vetted pgrens. They can't have the best everything.. Elite inf isn't Wehrmacht strength. its combined arms.
Stormtroopers are not elite infantry, they are recon and utility infantry. Right now encirclement is widely regarded as one of the worst Ost docs due to the fact Stormtroopers are overpriced as all hell and incredibly fragile.
To say nothing of how expensive Pgrens + shreks relative to how insanely easy they can be squad wiped.
Basic infantry is elite infantry. Portable precision strike mortar, default LMG upgrade, multiple ways of expanding their utility and weaponry via doctrines.
The Ostheer mortar is less accurate than the soviet one, and it doesn't come with precision strike.
Believe it or not, axis are NOT supposed to have every single unit superior to allied counterpart.
Both Axis factions have units that are worse than their allied counterparts, the only unit category which Axis dominates is Heavy's, but that's because they have more of them.
Tigers and stukas one shot shocks, guards and paras as well. And these aren't exactly cheap units.
If you are getting your shocks, guards, and para's hit by the stuka you are deafblind.
Ost is lucky to have a late game. Usf is the one that doesn't.
USF has late game, it just requires more micro. Well microed Jacksons can rape any armor on the field short of a Jadgtiger/Elefant.
Best non doctrinal mortar in the game, best anti tank gun in the game, best all round heavy tank in the game (tiger I), very good well scaling infantry, and arguably the best MG in the game.
The Ost and Soviet mortars both have their place, the Soviet one is more accurate and has longer range, the Ost one fires faster. They do the same damage. The Pak40 only does 10 more pen than the ZiS while it can't barrage, they are pretty much equal in practical worth. The IS2 beats out the Tiger easily with 75 more frontal armor and far more pen/AoE.
No matter what you will say, the mg-42 is way better than the 0.50 cal which is squishy as hell, the maxim which gets oneshotted by riflegrenades all the time, the mg-34 considering OKW MP bleed is probaly better than the mg-42, but statwise the mg-42 is superior.
The MG42 and the .50 cal have the exact same survivability, both are easy to kill thanks to only having 4 men + RNG gunner deaths. The maxim is far harder to kill thanks to having 6 men, and better gun reposition and traverse.
The MG-34 is literally the exact same as the MG42 stat wise but only does less suppression, so it's worth as an HMG is even less so which is why it's so cheap.
Of course that's ignoring the obvious things like the best anti infantry tank in the game for its cost (STUG E), the best anti tank strafe and of course the CAS support commander.
It's only 5 less fuel than a Scott with far less survivability thanks to no turret + no armor + no shooting over obstacles.
-Air support, multiple varied AI AT and anti arty strikes, pick whatever you like, ost air support have it.
What artillery does Axis have that allies need to take out? There are plenty of options to take out Ost mortars.
-Supply boosting abilities.
This is one Ostheer doctrine, the rest involve paying fuel for munitions which means no tanks for you! It's a trade off that you pay for.
-Mortar precision strike on stock infantry.
Nope, only soviets have precision strikes on their artillery.
-Doesn't rely on side upgrades, every single non support unit can be upgraded further for enhancing current or changing its role without side menpower and fuel costs and no need to pick specific doctrine, doctrinal choice being option, not mandatory.
What is the Ostheer teching system? There are very few researchable upgrades in the game, it's one of it's biggest flaws. USF has them because rifles are all they have, with cons it's a matter of the fact having AT nades right at the start of the game would be rather OP.
-Best tiering design allowing for linear, flexible tiering with all units needed always being at your disposal, only transition to T4 is too expensive.
Ostheer teching is the worse in the game because it gives you units you don't want. I would rather pay less and get units I want, than pay more and get units I don't. Linear teching means your forced to pay for shit you don't want. And the transition to all the tiers costs a buttload of MP as 200 a battle phase, Ostheer have to pay over 1320 MP to fully tech!
-Tigers rips apart both armor and infantry. Yes, it looses to IS-2, that is ONE allied unit it needs to actually fear, cry me a river here and be happy you don't face panzershrecks, elephants, jagdtigers and king tigers.
The Tiger can easily get raped by Jacksons, 240 damage a shot means only 2 shots need to get through to reduce it to almost half health. The Tiger is by no means an insane unbeatable heavy tank unless your Soviets with Shock Rifle, mark target makes it even more of a joke.
If you want to get rid of tanks as Ost get an Elefant, if you want to get rid of infantry; get a Tiger and pray you don't get snared.
The Elefant and JT also are a extremely heavy investment, which means your opponent won't be able to deal with your infantry as much. The KT is also able to be beat with some basic thinking, mark target, P47's ect. If you get lucky and snare it then it's 100% dead.