The 3v3 and 4v4 heroes would like you to know that Alex does not speak for us.
lol
MG42 is the best MG in the game
To bad it's the most fragile alongside the .50 cal
Pz4: Best Medium tank in the game (Although it has trouble vs. Jackson).
This prize goes to the Easy Eight, M4C, or T34/85. Axis doesn't have much medium armor by design, so the PIV has to be good or else Axis wouldn't have a medium MBT to speak of at all.
Panther: Expensive, but still a heavy armored unit that can be used in conjunction with any doctrine.
If your going for call in's Ostheer can't afford to tech to 4.
Maxim doesn't feel like something I can defend with unless it's in a building. It's arc is too narrow otherwise, it's not something you can setup and hold territory with. This is especially problematic as Sov is the only faction without field defences (Bunkers, FPs, etc).
If you pay attention you can easily reposition a maxim to hit an enemy while they are pushing you, something you cannot do with the MG42. This is by design.
You excuse away every thing I explain to you...pios Engineers who cares they all do the same thing. And s mines are for area denial and flank protection
No, they don't. Pio's aren't very useful unless you use them to spam mines, and with Ostheers lack of munitions thanks to the LMG42 being mandatory for your grens to not get owned brutally as the game progresses as well as need for upgrading bunkers for medics and nades your not going to be able to spam mines.
CE's are far more useful since Soviets don't really need to worry about muni income, and I can just spam demo's everywhere.
I told you why pgrens are fragile. You ignore that and say it's cheap and lame that you can't blob a 240 ALPHA DAMAGE Infantry squad, because when they USED to not be so fragile they were OP. I told you to use them in a supportive role, not like folks. If pgrens could just ignore the combined arms rule of Ost, they'd be OP. As proven by earlier versions of coh2. That's why ost doesn't have good elite infantry, it's not some huge oversight. It's their design,
This is assuming a lot of things; first, that you had the munitions to give them shreks; second, you hit with both shreks; and thirds, that you didn't die to the infantry supporting said tank.
If Pgrens didn't die to a stiff breeze they might actually become more useful in an AT roll, but right now I'm not paying 120 munitions to get 1 shot by a T34 or die in 5 seconds to 2 1919'd riflemen. When I use Pgrens I always use them to deal with enemy infantry on close range maps, or maybe get a shrek support squad if I'm playing with Oustruppen or CAS.
I'd rather fix 3 other factions than break one which ain't broken.
Relic isn't going to radically redesign the factions, if you want balance we have to work with what we got.
I'm not asking about potential side munition costs although they are possible.
And 340 mp unit with upgrade is still 340 mp unit, it doesn't suddenly become tank, 340 mp unit still is as survivable as 340 mp unit, weapon upgrade or not.
There are only 3 units in game that directly gain suitability from muni upgrade.
The problem is that Ostheer is stretched very thing for MP, so 340 is a fairly huge investment. On top of that when Pgrens come in they are already at a disadvantage thanks to the fact that LMG's own them and they are quite fragile against infantry.
It would be nice if they had a special modifier like they used to that allow them to still fire accurately on the move so they had more use against enemy infantry when they came in.