that MG should have lost that engagement regardless. a single 240 MP machine gun does not and should not beat 5 full squads of conscripts. (or 5 full squads of grenadiers or volksgren or...)
if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG.
Except the MG34 didn't die because it's crew did, it died because the weapon had a critical existence failure.
However, keep in mind, that a 4 or whatever cons blob without PTRS wont destroy the weapon, they will just steal it.
In the case of the posted video, the cons really couldn't have done much. The issue with the con blob + PTRS is the volley damage is huge.
4 cons can do 320 volley damage, so you only need to get more than 1 volley off to kill the gun which has 360 HP.
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does the PTRS target the weapons themselves instead of the crew?
The PTRS has a 100% chance to never miss the crew weapon, and only a 25% chance to ever miss the squad manning the weapon itself.
yes, and the weapon is size 20. the weapon does have 70 armour though; which is probably what kept this from being noticed before.
The PTRS's base penetration is 70, it will always penetrate the armor of a crew weapon. |
This is very wrong. The PTRS is probaly OP as hell right now, but its DPS is not that. In coh 2 stats, the DPS of ballistic weapons is calculated againts a size 20 target i believe, and againts such a target PTRS will never miss. So PTRS only has such DPS againts vehicles, not infantry.
The PTRS can't miss when hitting crew weapons, so the point is comparing blobs of Obers or Grens running into MG's and such versus blobs on cons running into MG's and such.
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Alex, with all due respect, I am not getting into the semantics of the power of a respective blob. The PTRS is really slow firing in comparison to those other weapons.
This is not what this thread is about anyway, so I will leave this here.
The PTRS has higher DPS than the LMG42 and LMG34; I think you can see the issue with cons being able to get 2.
On guards it's fine because your paying a fair amount for those guards. With cons that's a different story because of the numbers you can get them in.
The PTRS does 15.61 DPS, and with 5 cons squads (240 MP each = 1200 ) that each have 2 PTRS's that's 165 DPS.
To achieve the same DPS with Obers you would need 4 squads of Obers with LMG34's, That's 1600 MP. |
This is the company that gave us Soviet windustry (when it first came out it was a fucking nightmare for Axis), I am sure it's intended.
Much like plane crashes, big booms, and crazy shit like PTRS hordes one shotting crew weapons is what Relic is aiming for according to last nights stream. |
The received accuracy is against the squad, not the actual weapon they are manning. If PTRS's take out the squad of the weapon, and it's legitimate, so be it. For the weapon itself to be destroyed (so quickly) like it is has been shown to do, is a bug, I am certain.
As for your second part, it's no different than any other blob in the game, whether it contains Obers/Grens/Rifles or Cons. That is a game wide issue, not only related to cons.
Except Obers/Grens/Rifles don't do 40 damage to each model in 1 shot. And the crew itself has 25% received accuracy making the PTRS over effective versus it anyway since what's supposed to balance the PTRS is it's lack of ability to hit reliably.
The killing the gun quickly comes from the fact the chance to miss it is very very small, and you can notice that tanks will occasionally kill weapons teams because they hit the crew and gun at the same time. |
That is the theory, I agree.
I am querying how far (if at all) does the community (as represented by the Testers) take responsibility? If none, it is almost pointless in running such a consumer group. If some, then maybe they should have picked up on the effects of the PTRS buff? And if they did, were they ignored, or did they think it was acceptable?
Further, is it helpful to run an NDA on patches, (as opposed to new development)? I mean, does the NDA primarily exist as some corporate cover-up, which protects all participators concerned, or is there merit in making the Beta open to all, and thereby dispensing with the NDA for patches?
NDA's are basically there to allow developers to work with out public scrutiny on various things and to avoid letting the competition know what their next big move is. The issue with Relic's NDA shenanigans is that they don't ever communicate what they are working on in any specific manner so everyone is left in the dark and has to use less legitimate means such as game file digging to figure out whats up.
For example; this recent road map tells us nothing because of how non-specific it is. Why not just tell us what faction is being developed? How about a conformation on when more modding tools are coming? What exactly will the new in game store be like?
With Blizzard we knew from the first release of SC2 what the road map was, a campaign for each faction with new units being added in with each release. We didn't know the exact details but there was a picture, with Relic they released COH2 and then ???. We just got told that there is a "5 year plan", but what said plan may entail, is a mystery. |
The PTRS in the hands of guards is pretty decent, to very decent against infantry. Guards are not cheap, so I think this is good.
The PTRS in the hands of cons is very decent to a little OP against infantry, due to cost of upgrade, and the cost of cons. I don't think this is good, but, it's not much different than upgunned grens or rifles. Needs work.
The PTRS in the hands of guards/cons/partisans against team weapons is complete bullshit. This has to be a bug. There is no way Relic had this in mind.
Either they give massive health buffs to ALL team weapons, or they figure out a way to stop the PTRS hitting the gun of the support weapon.
(Pussyking - the forum has had to deal with various axis trolls over the last few months, who deny the undeniable, either for fun or ignorance. Don't become the 'allied' equivalent.)
The reason team weapons get fucked harder than regular infantry is because weapons teams get +25% received accuracy meaning that the PTRS is much likely to hit said squad. This isn't a bug, it's just retardedly poor game design.
The PTRS in cons hands even versus regular infantry is insane, a con blob can make entire enemy squads disappear faster than Obers ever could. Guards are fine because they are expensive and you can't get them in huge numbers like you can with the con PTRS. |
The Jackson is the pinnacle of USF AT, why shouldn't it be better at penetration that those other units listed?
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Because it means USF needs more and better AT, it's boring when a faction has literally one viable AT option and nothing else. They could have taken the Jackson down to 160 and buffed the AT gun and zooks, which would be much more interesting than making the Jackson the best non-super heavy TD. |
How about posting a video where obers a-move maxim and clear it out in few seconds?
Except the MG34 crew didn't die, they just got their gun killed and had a aynerusm. The maxim is at least still left behind when the Obers kill it so you can recrew it. |