While you did belittle everyone defending this ability you also made an argument for why it should be changed by arguing that the ability is not in line with other off maps.
I said "because just lol" since none of the arguments being presented here make sense because the abilities it's being compared to are either broken (in the sense they don't even work correctly) or just not that great. Saying someone's argument is not sound is not the same as saying they are dumb, hope this helps.
So OKW off map is not particularly good, in general I agree. Since you mentioned it the 200 munitions off map IL2 can almost kill a base structure, it just needs one penal satchel to complete it
Yes but generally these/this ability is used in combined with a general push. If all the OKW trucks are almost completely dead than killing them isn't hard. Also OKW relies pretty heavily on Sturms in combat so you need to retreat all your CQC troops to your HQ's to repair them.
Also unlike the Soviets the Brits don't float munitions as easily. They have to pay to upgrade all of their units, and so are munitions limited. They also consume munitions at a phenomenal rate if they get just one firefly, ever.
How much munitions are floated depends on the will of the player. I never float as Soviets because I spam demo's and mines like a drunk. Also typically you won't spend THAT much munitions as Brits because 2 IS with full upgrades can hold the line pretty easily (speaking 2v2 here). On top of that Brits have free late game upgrades in the form of Heavy Engineers.
Bad off maps for one faction do not force off maps of another faction to be bad.
You could reduce the damage of the bombs to 160, or increase the time between bombers by a lot and it would still be very, very good.
Also what is your thoughts on Stuka Dive Bomb (more easily available) completely wiping an arty piece, with 0 counter play?
Because that's a doctrinal counter to counter another doctrinal unit. If you don't pick Stuka Dive Bomb when your enemy has howitzers thats on you, but you can't really afford to just not play OKW as it was intended to play with forward truck placement because the enemy MAYBE will later on pick a commander.
Think about it like this, Stuka dive bomb is countering a 600 MP artillery piece. Air Supremacy is literally countering OKW's entire design.
I believe you in fact suggested at one point OKW be given this ability. How does this differ from wiping a 200 MP 40/80 F structure (which does have some counterplay).
I suggested it be given (although I said it should be a ME262 bombing run because late war and all that, also would thematically explain why it couldn't be shot down) to OKW because OKW has no 100% reliable Howi counter.
Also there really isn't any counter-play against Air Supremacy, OKW can't afford to just ignore their core faction design. The whole "put HQ's in base" thing is silly because you need to have your med truck forward as your basic infantry relies on attrition to beat the enemy not outright beat them 1 on 1. And the "spread you HQ's" doesn't work on every map (for example Trois Point) because the area of the bombers attack is so massive.