Those are rather good suggestions to make the Greyhound interesting.
Recon Support could use so much love:
Forward Observers could also act as field defenses upgrade. (Field defenses +1!)
Airdrop Combat Group could also drop a 50 cal. The AT gun and 50 cal could drop with crews. The paratroopers definitely should be identical to Airborne paratroopers instead of randomly equipped.
Sort of an offmap combat group without tanks. (So still kinda worthless.)
I liked the offmap combat group in COH. However, I can't float 800 mp in a serious 1v1. Maybe a drop like the brit one in tactical support, one AT gun and one 50 cal would work. Also, set the pathfinders to 4 man squads for 240 and a reinforce cost of 26-28. |
Greyhound and M20 still need buffs. I tested them against 222's. The 280/50 Greyhound gets shredded by the 250/30 222. Spending 70 munitions on the Greyhound makes it almost competitive against the 222.
Testing the M20 was pointless, even with the upgrade it still got rekt. In short, the USF pays something like 240/20/70 and 6 popcap to be able to lay Teller mines that aren't bugged.
The OST PIV doesn't justify the 125 fuel. It's not really good at anything. It probably beats the standard Sherman more than 50% in head-to-head battles but is 15 fuel more and has worse AI.
The Recon Support commander would be a lot better if the armor upgrade was included on the Greyhound, the main gun was set to match the Stuarts, and the combat groups didn't drop with bazooka's or AT guns (maybe just replace with standard paratroops). |
Oh Rappy, this pain I know all too well mate...
As a 4v4 guy, I was in tears by the end of my 12 losing streak as Axis over the weekend.
Not sure what's happened to matchmaking, , but it's really bad of late
I tried a few random 4v4 matches as OKW. It was painful. I think the problem is just that most of the better players don't play a lot and automatch will eventually expand the search..... |
its been 3 years and still mg mortar spams, sturm pio spams.. everything this fuccking game still favors. it shouldnt be so difficult to fix this bullshit. and there were fucking shrek spams aswell.
So what RTS's do you play where spam doesn't work? |
And for a second I thought there was hope.
Nope a skin update. And not a full skin update where modders can take control and make coh3 modern warfare or anything, just these fucking reskins with flamboyant camo.
Can you news guys fix your titles from now on..."October 4th skin store update" is more appropriate. Title as it is comes off as click bait.
Sorry in advance for salt
It was a four skin update, which when said out loud is pathetically appropriate. |
Everyone on this thread is looking at this wrong. Given the armor values of the USF vehicles, they were probably assembled with superglue in the first place. The "superglue" repair is more of an OEM factory fix in the field. The US made something like 55,000 of these versus maybe 6000 Panthers produced, so assembly time couldn't have been too long either. Maybe a 1 second OEM factory fix is historically accurate. |
Looking at some of the replays where the bug has happened to me, it looks like the teller goes off before the vehicle runs over it and doesn't cause damage. I don't know what in the game would cause that to happen but the bug has been around forever. It can happen to any vehicle and is a problem with the mine. |
I played around with it a bit yesterday. I do have a couple suggestions for USF. The M20 comes out too late in tier 3. USF's tier 3 should be Sherman, M10, and AA HT which are more equivalent to Ost's tier 3. Tier 4 could be Easy 8, Jackson, and a reworked Bulldozer Sherman. If you keep the M20 and Stuart, put them in tier 2 but make them delay tier 3 enough so that it has to be a strategic decision whether or not to get them.
Armor company would get the M18 and Pershing since M10 and Bulldozer would be non-doc.
I still think it would be better for Grens to have a 5-man squad because they'll still be pretty at risk of being wiped easily in late game due to indirect. I'm not sure how getting rid of the LMG upgrade will work. It probably won't be so bad with the USF not being able to buy double bars.
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Looking at COH2 Charts, the game appears to be as well balanced as it ever has been. However:
OKW - It would be better if the MG34 actually suppressed something (nothing more annoying than having Soviet player blob through a pair of mg 34's and Ostwind)or the raketen didn't take an eon to shoot (would gladly give up retreat and garrison for a "normal" AT gun).
Ost - Grens get wiped way too easy - I'd much rather pay 280 for a 5 man squad.
USF - 50cal suppression isn't good, and overpriced for performance. Pack howie costs way too much and too high of a pop cap for what it does, and anyone who thinks that it is more survivable because of the six-man crew has never used one. (making the attack ground distance the same as the barrage distance would go a long way towards making it okay), M8 scott, mortar HT still garbage (would probably be okay if lowered vet requirement). M20 and Greyhound need price similar to 222 (no muni upgrade and slightly lower cost) |
This started okay, then went downhill. If I lose a vetted rifle mid game, should I replace it with another rifle? I started pulling in RE's but they didn't work very well. This was one of the sloppier games I've played recently but part of that was because I wasn't sure what to do and started flailing. |