The efficiency stats have always been bad. I'm not sure what they attempted to use for an algorithm, but it's never made sense. I think it's intended to be a damage done/damage received, but it doesn't even accomplish that.
I would have been a lot more useful if it compared mp destroyed to the mp that it cost to field the unit. For example, you buy a pack howie for 380 mp, and use it for 45 minutes. It cost you 380 + 45*13*1.5 = 1257 mp over the length of the match. If the pack howie kills 20 models at an average of 26 mp each, it would have cost the other team 520mp. The efficiency in that case would be about 40%. Something like this would be a lot more useful for balancing than what we currently have. It would make it a lot easier to see which units underperform, at least within each class of units. Some units like AT guns would have lower efficiency numbers just by their nature, but still be needed.
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Thread: Stuart Match Stats18 Nov 2017, 22:45 PM
In: COH2 Bugs |
Thread: Kick out 3vs3 Maps16 Nov 2017, 14:18 PM
I know in the Poll are Across the Rhein, Steelwork Essen and Lanzerath Ambush missing. Please say the reason that Lanzerath is missing is because the decision has already been made to remove it. It is one of the worst balanced maps as the right side has green cover or buildings around the VP's while the left side has to funnel through choke points. In: COH2 Balance |
Thread: December Balance Preview16 Nov 2017, 01:07 AM
In my opinion usf still too weak (specially vs okw) and axis late game still dominates (armor), i think usf needs maybe a slightly infantry nerf (riflemen) and give it more diversity, i think it needs normal mines (also reduce the current time of laying them down), nerf the damage of the mortar and give it more range, give it flamethrower for rear echelons, and i think the atg and mg should be together, maybe move the 50 cal to captain tier with atg and move stuart to lt tier, also i think pack howitzer needs a price reduction with a damage nerf and m20 needs a man power cost reduction Good ideas - swapping the 50 cal and Stuart would make the USF in COH2 have nearly the same structure as in COH1. In: Lobby |
Thread: December Balance Preview16 Nov 2017, 01:05 AM
The 50 cal in the live version of the game doesn't suppress anything. It's almost as bad as the maxim for suppression, and the only saving grace is that it does do okay damage. You would know that if you actually used it. In: Lobby |
Thread: KT should have penalties15 Nov 2017, 04:44 AM
Your comment made it clear that you don't know anything about Soviet units. The IS2 is something like 160 damage, 40 range. The SU85 is 160 damage, 60 range but also one of the worst pathing vehicles. They would love to have the TD that you imagine they have. Also, just comparing damage, range, and penetration is a joke, since the armor values of allied tanks are typically much less than axis tanks. In: COH2 Balance |
Thread: KT should have penalties15 Nov 2017, 02:34 AM
I imagine you don't know a lot about Soviet tanks. In: COH2 Balance |
Thread: What is wrong about playing only one faction ?14 Nov 2017, 23:11 PM
I am getting sick at tired of idiots telling me "you should play all the factions". Starcraft allows mirror matches. COH doesn't. It isn't a big deal, other than when single faction players come here and make a lot of noise demanding "balance". In: Lobby |
Thread: KT should have penalties14 Nov 2017, 16:37 PM
4-man Gren squads + IS2 = miss, miss, wipe My only problem with KT is how it often wipes USF AT-guns, and possibly the pop-cap being too low. It counters its counter. The Tiger Ace had the resource penalty because of the no-fuel cost. Relic tried to make a different game mechanic with that but it was a really bad idea, just like it would be with a KT. In: COH2 Balance |
Thread: WBP V1.3 Stuka14 Nov 2017, 16:27 PM
We'll see. TBH, I haven't got a chance to try it in a real game. There's nobody trying the mod when I can play. In: COH2 Gameplay |
Thread: WBP V1.3 Stuka14 Nov 2017, 16:23 PM
Like nerfing the Comet, Cromwell, and Stuart into the ground? In: COH2 Gameplay |
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