We already discussed this. Random was used for 2s/3s/4s data rendering them useless. So basically the data for 1s is accurate while any team mode game not measured in AT is useless.
1v1 remains relatively balanced, despite HMG buffs. Interestingly, USF seem to be winning more games, whilst Ost seem to be winning even less 1v1 than they were before, despite HMG buff...odd (double tiger effect?). Heavy changes don't really seem to have effected it thus far.
Allies have become even weaker in team games. Probably due to the Double heavies crutch being taken away.
Looks like Axis stock tanks have taken up that burden far more efficiently (dat Krupp).
They need to hotfix this ASAP, the whole con vs gren balance has been disrupted due to it. How are cons meant to get in close now to beat grens without getting suppressed? If you want to get close you can't always stay in cover.
Well Dusty thinks you should be able to. My advice is to ask him.