......that was the whole point of the post, dude.
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oh shit, my bad
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I would use the term "sidegrade". Nerf implies that there is no positive to having a burst damage nade instead of DoT, which I'm sure you will agree is not the case. Of course, not being able to deal with garrisoned HMGs as easily is a negative. A strength balanced out by a weakness; a sidegrade.
this isn't exactly an issue of the frag grenade being shitty, but rather "why do the Germans get a quick throwing, standard grenade range molotov, against low suppression/small firing arc machine guns?"
you trade DoT for instant burst, which is completely fitting for a squad that will be up in the enemy's face (and grenades still do reasonably good even vs garrisons, if you are close enough to throw an incendiary, you might as well dance around the building) |
they both classified as heavy tanks bro
So? their usage and purpose is completely different
one is an assault gun and the other is a casemate heavy TD
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Imho the problem with heavy tanks boil down to not every faction having the same abilities as the other one.
Let's see one simple example: Panzer Commander OKW Tiger (I am not even getting started on kongigstgiger with pzcommander it's way out of everyone's league) against say a Pershing or a KV2.
Clearly there's no need to talk about "Heavy v Heavy" battle as their case is concerned simply because the extra sight for OKW Tiger makes every battle uneven. Throw in a free atg remover for 80 muni and it's unstoppable.
OR make the case with KV2 vs Elefant.
Sure elefant wins in most high range battles but it's a casemate and cannot move the turret whilst KV2 can have full rotation. Same with Pershing.
Bottom line as I see it: Not every heavy has the same specs and as such cannot be """balanced""".
why the fuck are you comparing the ELEFANT with the fucking KV2? they are completely different units with different specializations |
The guard mosin is only good to make up for how few of them u get
Unless u choose not to upgrade to dps, ur only gonna have 2 of them
the guard mosin might be good but guards without the DP upgrade are REALLY shitty in AI, you MUST upgrade them to have that good dps |
Back when the game first came out in 2013 Hit The Dirt was a Godly ability. You could activate it at any time, it made you immune to suppression. Run close to MG-42, activate hit the dirt and then dps down the MG-42.
you can technically still do the same idea, just that you need two squads (one to distract it via hit the dirt)
I think that the ability should get a sort of buff, maybe removing the -20% accuracy penalty (or buffing the RA to -20% instead of -10%) if the squad is in green cover |
please tell me what i wrote that is wrong.
everything
Ant sort of ratinonal disccusion just come down to brainless parrot ad-hoc 'le wehrboo' comment.
yeah cause you're a brainless wehraboo
You can only say dumb things said about most of this stuff that is created on things like history channel shows, actual sources, context or legit historians are not allowed....
For the longest time you could only say Sherman was terrible tank because of things like History Channel, now with internet having legit historian point of view that is now complete opposite and mny argue it was best tank of war.
nobody mentioned history channel, and there the allied tanks are """trash""" metal coffins while the tiger and panther are invincible valhalla terror machines.
complete idiots have (wrongly) claimed that allied tanks (sherman, t-34) are terrible, but the tiger 1, 2, panthers could kill gorillions of t-34s (and only got killed cause they ran out of ammo XDDDDDD). just like you said, legit historians have dispelled the myths that you ironically seem to claim |
You are right on the "heavy vs light" debate as it happened historically.
Speer (the man that laid the groundwork for mass building anything in Nazi Germany) recounts in his memoirs how "heavy tank mania" crippled Hitler's ability to make sound combat decisions.
When they came across the T34, he vividly recounts (Inside the Third Reich, Speer) how surprised Hitler was with not only the T34's main armament but also by the Zis anti-tank ditches. He almost immediately took over armor design from the Wehrmacht's Committee for War Production and ordered heavy front armor vehicles built.
Speer however, put some limits (due to the very crucial crude steel shortages Germany always experienced) on the tonnage of these new machines. Incidentally, the original contracts given for the "Tiger" machines put a strict limit of 40 metric tons for them which was considered very heavy at the time, hence the name "Tiger" for a very heavy hitting big cat.
Hitler personally overrode this, and asked for more front armor supposedly to tackle the threat of said ATG ditches. As such, the Tiger tank got its final combat weight of about 55 metric tons.
To once more offset this, Speer along with OKH asked for a more agile and nimble tank called Panther for taking on T34's built. Its original weight was to be no more than 25metric tons, and its original vision was a far smaller calibre gun alongside less armor attachments. Its main military usage would be to traverse long distances (owing to an almost perfect engine type being) whilst maintaining combat readiness at all times, something T34s could never do.
Once again, Hitler personally ordered the Panther to be considerably beefed up from the armor side and also the gun side whilst not allowing it to have a better engine. As a result, the final Panther had the tonnage of the original Tiger of about 44 tons.
Honestly a pretty captivating book. Well worth the read.
This post is overall correct (cant be bothered nitpicking it), good post.
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I believe you are right, for some reason I though it was 3 POP but I can't remember if I am confusing 221/223 with the others.
The 76MM is only 120, fuel same or similar to most other MEDs in the game. No one needs it for those units so why would they need it for the 76MM.
The KV-8 is 145 Fuel I believe, again not much more than a regular tank despite it having heavy armor. The expended MP is better served building a cache for the team so the entire team can get tanks out a bit faster.
The KV-2 is the same price Fuel wise as the other Heavies and locked behind CP. In most high level 1v1s once most of your army is built fuel usually isn't the limiting factor, MP is. In all game modes, if you go with a double AT gun stall fuel is not a concern in the slightest.
1 truck is not really a problem, its that most players who use them abuse them and make 3 or 4. I posted a game recently where both teams had players that abused the hell out of it and by late game both players were MP starved. At work, so I can't rewatch it to check if they take POP or not.
EDIT: To clarify my stance, I think for Soviets in particular with Cons the unit itself works great as MP usually isn't a problem even though fuel is really in short supply. In team games, I think it is a bit greedy as it doesn't help the whole team.
For OST/OKW, the MP can be a bit wasteful depending on how the game is going. Any wipes to Vetted Grens will cause massive MP bleed until they can get their Vet back(same with Obers). Therefore it will delay the expensive tank anyways as you are now MP starved instead of fuel starved.
your army will be limited at the start, but trucks increase BOTH fuel and munitions (with lend lease you can easily find yourself with hundreds of muni and little ways of spending it). They are manpower efficient for the player specifically and they can be used on points with caches
it is greedy, but the player in question will have a lot of fuel income, allowing for him to easily rebuild tanks that he loses, the limiting factor usually being manpower.
I think that the way you play with both industry and lend lease (in team mode) is to shit out tanks (if you have a fuel point, i think you can reach around 45 fuel per minute pretty easily, allowing for you to make a t-34 tank every 2 minutes).
also IMO the 76mm is pretty trash, I do not think it seems really worth it, KV-8 is good but you only need 1 + loses relevance once more AT is deployed.
I'd say that the only downside of the truck is that neither doctrine has any muni sink ability, so you float muni a lot, unless you love mines
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ok genius what would happen to okw when they lost scwhere and had no last resort?
kt is primarily a last resort to counteract the loss of schwere because if you lose it you not only lose the ability to make good tanks but also the ability to make elite inf.
l2p
"l2p" "what should happen if you lose pz HQ?!?!?!?"
in 1v1s you will be at a disadvantage and KT stall wont save you because your enemy builds two tank destroyers, in team mode you will already go king tiger to abuse spearhead + tank commander. you are not gonna put important tech structures right behind your frontline and then be punished once you get pushed back, right? |