I miss the map with the 2v2 map with 2 munition points south in dense forest and city in the middle
Btw i have no problem with pathfinders as wehr, g43 pgrens owns that commander and my shrek pgrens run in with tactical movement, blows up scotts and retreat.
classic wehrmacht player strategy: blob the ever living shit out of panzergrenadiers, make them run into enemy armor, destroy a tank, retreat |
Cons DP-28 upgrade huh. You realize that they had to nerf the Brit special weapons car because of how OP cons with an lmg was right?
very op (extremely niche strategy that doesn't work unless you have arranged teams and puts the ukf player at -120 muni per penal battalion squad member that a sov player makes)
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What is it stats compared to other stock mortars?
I was just wondering, it seems a little to fast to fire and too accurate, but i could be wrong?
you are wrong, yes
it's stats are: its complete garbage, smoke dispenser |
"I failed to 222 rush a soviet sniper, can we make it so LVs autotarget snipers pls lelic?"
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Yes and no. Conscripts are always a choice with snipers and driving past one is a gamble. Better at range, oorah, universal upgrade, no sign on it's back.
Longer range relative to penals? penal snare is far from what a 222 should be fearing, and if you focus on cons, you will have no at rifles to buffer having no ATG |
Lol yep the usual bias. The exact same thing from Katukov, as usual.
Making them even more vulnerable on retreat is a possibility... though I find the cone idea more interesting. Anything that would force the player to support them more to be effective would be a good idea I think.
he got called biased because he said that wehr snipers don't need to sacrifice support weapons while soviet ones do (Ukf doesn't either, but they're UKF, lol)
aight |
Snipers would be fixed imo if you would actually get punished for getting caught out of position. If a sniper can retreat directly through assault grenadiers or two rifle units and still survive, something is just wrong.
Just increase target size to let's say a value between 1.5 and 2.0 and call it a day
Wouldn't even mind if all offensive nerfs to snipers get reverted in exchange
I'm sorry but a sniper retreating towards, through and away from basically all SMG squads will die a horrible death
snipers are already fragile as they are, stuff like lmg grens and jli get to basically execute them in a burst or two. Increased hit size means that wehr players will have an easier time suicide rushing a 222 into sniper |
I see way too much sarcasm for so little excuse of a response. Tech is not cost that should be considered - OKW can tech really fast and it isn't a hinderance. Also, you'll and should do it as fast as possible.
About the cost - really? I'd pay those 60muni for the crit any day over free paths.
perhaps pathfinders should pay an exclusive manpower & fuel cost to unlock a weapon upgrade, and then pay 120 munitions to become effective combat units, to truly balance them as units?
Jokes aside, tech cost literally doesn't matter (as you will get it anyway), and pathfinders only become strong combat units when you put so much resources in BAR sidetech and muni |
I'm probably going to get roasted for this but are JLI really that OP? Klement made a good point about Scavenge, I think the Overwatch doc just has too much good stuff in it, like most of the other meta doctrines.
they are really good, its really not uncommon for them to be considered overpowered. I'm sure someone will point you their strengths and mention that you can still make obers later |
Its not like you want to use stock grenadiers, by the time other elites hit the field. Not to mention that its pointless to use them without G43.
On top of that, grenadiers kars don't have exceptionally good close range damage, and the whole DPS of jaegers comes from sniping models.
Point being, if you want to counter jaegers just close the distance which wont allow them to get easy snipes.
if only they had options to defend these jaegers (sturmpios/volksgren STGs) from close range specialized squads |