Im not sure if emplacements need any nerf or buff. The bofor barrage is the only thing should be changed (or removed). Otherwise i think those are at the right position. |
I would personally avoid 5 men squads with a single schreck upgrade. It didnt work so well with volks either.
But i like the 5 men + demo charge idea. I always missed OST options to demolish buildings or bridges. |
people still want to revert the old bullsh*t stats?!
IF churchill need to be buffed, then it must be a small price decrease, but not stat buff. |
Why do you compare ST to Panzergrenadieres?
Because the G43 upgrade on Storms do the same change as it does on Pgrens. A close/mid range unit receives a longer range boost. So if you dont like the G43 upgrade for Pgrens, you wont like it on Storms either. |
Honestly i dont like any upgrades on Storms. I think the nature of a weapon upgrade is against the design of an ambush unit. Would be OK, if the research time would be really fast, but it isnt. Its like dropping a paratrooper squad behind the enemy lines, with a box of LEGO and some instruction how to build yourself a machine-gun. So much about ambush. |
Do you guys use G43 on Pgrens? Would you use it on Storms? |
Just to clear things up, a single LEIG cannot counter any emplacement unless the british player dont know how to brace and/or repair.
To actually counter a mortar emp. or a bofor you need two LEIG. Thats 600MP, against a 400MP emplacement.
So i think LEIG is fine since it cannot suppress. Especially because BOFOR barrage can counter ATguns easily. Its OKWs only hardcounter against emplacements. |
I also agree with you that PIATs are the best handheld weapon in the game vs Axis armour (including Schrecks). The fact that they are too spammable only adds to this.
However, in order to fix the issue with PIATs:
- You have to close the gap between micro-capable users and micro-incapable users. Currently, this is RIDICULOUSLY wide. To a PIAT god, 70 Munitions per PIAT would seem very little. To somebody that doesn't know how to PIAT, 30 Munitions per PIAT already seems too much.
- Once you have closed the gap, now you can apply the necessary nerfs (e.g., price/performance nerf)
- If you don't close the gap, the low-end people will rightly become outraged.
- This is not a L2P for PIAT people. This is a design issue that promotes micro-for-micro's sake. This is when no other weapon/unit in the game ever gets even close to that! That's just wrong in an RTS game.
Svanh is right on the money, there (I have to test the solution in a mod first-hand to see how his PIATs behave though).
The way that Planet Smasher has explained to me, it is impossible to add a mobile version of the Brit mortar in the game:
https://www.coh2.org/topic/52470/mod-request-garrisonable-mortar-pits
This is something that only Relic can do; however I don't think it matters much (just use a different model). I posit that if the emplacement revamp idea catches on Relic might be willing to code in some animations for the mobile 3-inch mortar.
However, we (i.e., Planet Smasher; I have 0 skill in this) have been working on adapting UKF emplacements to feel more natural, and removing the need for brace (e.g., Pit -> garrisonable Trench, 17pdr -> pak43).
Planet Smasher has been very busy with RL stuff, thus our progress has halted. If you want to help me, I would really really really appreciate your help, since I have absolutely 0 experience with modding.
Thx!
I actually rethought this. We might be having the same idea about how to modify Tommies, but we present this in a different way.
Both our ideas boil down to making Tommies more hard-hitting than Sappers (and, if necessary, squishier, so that there is a trade-off). In both the current implementation and (your) proposed implementation, there will still remain a gap between Tommies in-cover and Tommies out-of-cover.
In my idea, I explained one way to achieve this is to trade off some received accuracy for (offsensive) accuracy. If Tommies receive enough accuracy, their Brens will already become more hard-hitting than Sappers when both squads reach Vet3.
Another possible trade-off is to give away some received accuracy at Vet0 for accuracy (or cooldown, or reload etc) for Brens, Piats, Enfields. This is identical to your idea about turning the cover penalty into a cover bonus.
However, I feel it will be easier on the maintaining team to keep track of this, as they won't have to check whether they should apply the bonus to the weapons or not. (what will happen if Relic decides to add purchasable <insert weapon name> as an upgrade to Tommies in the future?). In my mind, easier to maintain = simpler = better
Actually, if you think about it, Tommies are the absolute worst mainline for picking up capturable weapons (and not just because of the Vet3 bug). This is because slot weapons benefit from offensive veterancy, of which Tommies get very little. A grenadier squad with an LMG34 is a death god (+40% accuracy). That's even worse if you give it to a Sturmpioneer, or a Penal squad squad (+70% accuracy).
Tommies get the short end of the stick here, which makes them inferior for picking up weapons ("only" +20% accuracy, cover penalty). The only reason you would consider giving weapons to Tommies though, is because none of the UKF squads receive any offensive bonuses whatsoever (Sappers get 0 in that regard).
Hence, turning some received accuracy into (offensive) accuracy will probably wipe off the need to turn the cover penalty into a cover bonus.
Mate please.. could you edit your quotes.. i only commented the first one. :-) |
Have you tried moving your tanks?
There, PIATs hardcountered, regardless of how many there is.
Depends on the range. In addition the weapon register rear hit even from a front shot.
And the cherry on the top, major rear armor nerf is in the pipe for most heavy (and fat medium tanks) |
Those PIATs are ridiculous. And people were crying about the schrecks... now you got a 50 munition version can be added to ANYONE... what could go wrong with this? |