Lack of suppression platforms? On OKW? Wtf, really?
We've already addressed the lack of smoke for OKW in the EFA revamp. Therefore, the FRP is really too much and we've removed it.
OKW is supposed to be an aggressive faction (unless for some reason you want 2 defensive Axis factions..). FRPs are artifacts of the original ultra-turtle-style OKW. Therefore, FRPs do not belong to OKW.
We've also already addressed that in the EFA revamp
We haven't addressed those factions, yet. However that's roughly how we plan to address them.
Can you point out to me a single squad that requires access to a forward retreat point?
Single Squads? No. Entire factions? Yes. Three of them.
Why?
USF: Only way currently to deal with that late-game deficiency, which in most cases just results in another vulnerability anyways (plenty of ways to punish FRP Major and Ambulance combo, even if the USF player just breaks the FRP and mass retreats to base).
OKW: The faction has always been one that plays around it's trucks. Removing the FRP from BGHQ without providing an alternative means absolutely 0 incentive of placing your trucks in the field since the ability to support your trucks is significantly crippled. Whermact 2.0, no thanks.
UKF: More or less for the same reasons listed above. While yes, emplacements are currently incredibly strong, investing in them without an FRP next to them in the lategame will be the same as throwing your manpower into the wind.
I appreciate all the effort you guys put into the balance mods but if someone is having to point out to you why straight up removal of a feature without taking the above into consideration is a bad idea then I cannot have a good outlook on the future of this game with you at the helm of balance decisions.