I am not used to play, a game according to the meta, and i use commanders called not viable like conscript support. Furthermore i am reading this forum to often to not know who whines the most.
why the fuck do you build t-34's to counter a kt? also the su85's problem is its rotation speed but dps is definitely not its problem especially when vetted.
You trully are not reformable. So every game as Soviet you need to go T4 yes? T3 dead.
its that selecting all infantry and a-moving forward is so effective
and the blob keeps comming back with more units and more vet
the only thing that works against it is getting squadwipes
This. To add one more thing in my book if someone uses 6 volks but attacks from six directions and overwhelms the enemy and encircles his position is not blobbing but tactics. But if you attack from one direction its blobing. Easy definition.
We have a game balanced in territory point of view.
Player A decides to spam infantry and so has 0 fuel cost. He is waiting for a call-in to take the edge
Player B has less infantry but has invested in light and med armor. he cannot make the difference because Player A infantry focus is too effective vs ligh and medium armor units.
Player A = 0 fuel upkeep. Player B = 5 fuel upkeep.
who's going to have the fuel advantage late game?
Player A with a infantry spam + Heavy tank that will rape anything on the field
Player B with less infantry, some light and medium tanks becoming useless and easy targets to the heavy. AND having to wait 5 minutes more to get his own heavy because the fuel upkeep left him behind in fuel.
To have 2 heavies on the field, you obviously need to skip light and med fuel units. And if you can do so, that's because the game doesn't reward enough med tanks users.
So make fuel units more attractive and obviously more effective and you'll solve your heavy spam problem. Nobody is going to spam heavies if he need to deploy fuel units before because it is unlikely he will have the fuel and popcap for that.
That's how was working vcoh before OF. At equal skill level, you had to build a medium tank/ tank hunter to counter other tanks. You couldn't really only rely on your Pershing/Tiger/Tiger Ace to win the game.
This is the best solution. The only way to stop Heavy tank spam is to force players to use their vehicles and Med tanks. Infrantry alone should not be able to win the mid game.
Only if you lack intelligence to understand the implications for the faction as a whole. I thought you guys love your "asymmetric balance" argument so much over here?
Obersoldaten are a necessity in their state for OKW because of the overall faction design. Why?
A) OKW has little fuel and munition, which means they won't be able to build many tanks and stuff but will need to rely more heavily on their manpower units
B) Volksgrenadiere lose against any other starting infantry 1v1
C) Volksgrenadiere cannot be further upgraded to become better at fighting infantry, whereas Riflemen for example will dominate them even further once they are upgraded
D) OKW has no medium tanks to fight infantry. They only have some luxury tanks for late game and paper armor vehicles that can help you survive to the later stages of the game to get the proper stuff out but they will become relatively obsolete quickly once the enemy gets just a bit of AT on the field
E) OKW has no support infantry. MG34s are doctrinal and worse than any other MG, the leIG is a double priced 80mm mortar without a retreat button, and that is already it.
=> This is why OKW is relying on manpower intensive elite infantry like Obersoldaten or doctrinal alternatives like Fallschirmjägers or Panzerfüsiliers to be able to compete with the enemy infantry
=> This is why nerfs to manpower income for OKW as I have read in this thread is a completely stupid idea because it defeats the whole faction design
=> This is also why Obersoldaten need to be powerful right now and big nerfs to the unit don't make sense if the unit is only viewed singled out of the overall faction
You can say that you don't enjoy the OKW faction design which I find understandable, you can say that Relic should change the overall faction, but don't just go in and whine about every single OKW unit being overpowered as it happens in this forum all the time. If OKW as a faction was that overpowered as this forum makes you believe then OKW would not lose a single game ever.
What a load of bull. Most OKW players rush only for their KT while blobing infranty they never use other vehicles or tanks and when they do use them they mostly suicide them at the enemy. OKW has no problem with vehicles it has problem with the KT that is being rushed in 90% of the games.
Maybe but now M3 Halftrack is kind of a one shot if you loose it ok no more M3 Yet the Russian have an elite guard squad with PPSH in their Land Lesee commander