I was telling you guys about cheating in coh 2 since ages and all I got untill now is that I am talking nonsense.you woke up at last. Relic needs to take care of this problem seriously no matter how manny resources would this involve. Because this ruins the game worst than bugs and unbalance!
Horrible optimization. Aka no optimization. Relic need to optimize the game, not make it work properly only on Top high-end computers. WTF, we are home users not NASA.
PIAT not knocking out anything ever? Give me a break, it was designed terribly but that doesn't mean it wasn't used to knock out tanks.
We aren't talking about Axis hand held anti tank weapons, you said the PIAT knocked out nothing, when clearly PIAT's were used against vehicles to some sort of effect.
That I can agree. But PIAT being the beast as it is in COH in real life? No way.
I'm assuming when Relic said that the OKW have the best early game, they meant the version of the game with the Brits in it. Soo, possible future OKW changes:
-Kubel purely for capping sectors and recon? Very good for harassment
-buffed Volks? If moved to the BHQ this may be a thing...best buff would be six men.
-T0 MG34? With Sturms and Volks this thing available early would be strong.
-Sturms cheaper?
-Or...no...T0 Obersoldaten?!?
Anybody know wtf our Canadian overlords meant when they implied that the OKW were recieving early game buffs?
I really, really hope that they won't do that thing with kubel being the start unit with capping and everything. I use kubel in 50% of my OKW games actualy. I don't want to be obliged to use it. Starting your build order without kubel may be rewarding sometimes and it's a different strategy.
Because Panzer II's and III's were the bulk of German Forces in 1944-1945, right?
Why do you think the PIAT wouldn't be able to kill anything?
Interesting. I wonder then how many allied tanks were destroyed by some real AT weapons like panzerfaust and panzershreck the ancestors of every modern AT hand weapon. By the way, the representation of panzerfaust is verry verry poor in the game. Form 60 meters it would rip apart any allied tank ya know. Besides bazooka in real life every hand AT weapon that allied owned was kinda shitty.
I am not using much HMG 34 in my okw games even if it's cheap. I prefere to spend resources on something that actualy matters.
Meanwhile, I am not sure what kind of buff HMG 34 needs.
I think that instead changing supression, damage etc - which would make it too good for it's current price, Lelic could do something else to make it more appealing. Let's say improving its horizontal traverse, in order to make it more responsive, or / and lower setting up time.
What is up everyone, I have decided to write this post as an attempt to explain my view on what I read on these forums almost daily since I have played enough games of the USF faction to have an opinion on it, if you are a 2v2, 3v3, 4v4 player take this with a grain of salt since I haven't experienced team games with USF, albeit theoretically they shouldn't be bad even in them.
Let me start by adressing three main points that are often made about USF:
First, the lack of a super tank, which isn't a must for a faction to be good, I think many of the players expressing their opinion here fail to see that USF isn't supposed to be played as any other faction in the game. In CoH1 US had the pershing but it was even barely used, the US faction could completely play around the fact that they had no kind of a super strong tank. USF requires more strategical though to be effective, and that's a a point Im going to make a lot through this post.
Second, riflemen falling behind other infantry units veterancy wise, this is the point that in my opinion might have more truth to it but it's not the veterancy that is the problem (although a buff on it even if small would help) it's how useless the BARs are, In all my USF games I have purchased BARs maybe in 5% of them. They are basically a worse version of the flamer you can get in the Elite infantry commander, flamers are the equivalent of what BARs were in CoH1, they allow for agressive play with riflemen. If I were to make a big change it would be in them, make them cost more but have a much bigger impact.
Third, USF having too much MP drain, this is again revolved around what I have said before, USF is a different faction, you have to play around the riflemen losses and make your offensives as effective as possible, USF even if it doesn't appear isn't a noob faction, it's actually probably the hardest faction to handle. Mistakes in USF get punished MUCH more, but the fact that the units themselves offer so much diversity in gameplay pays off, IF you know how to use it.
Now that I have made those points I wanted to clarify what makes USF strong and what people fail to do as USF. So if you are a CoH1 player and have watched high competitive games in which a player played US then you know that flanking was a MUST, if you blobbed up you lost. If your flanking failed it could lead to big losses and snowball to a loss rapidly, HOWEVER US were always a two-edged sword, because if you master the flanking and managing how much MP you can lose on an engage in order to keep teching then you could beat opponents in 10 minutes. USF from CoH2 is a bit different though but the thinking behind it is the same, flanking is your biggest weapon, and with the addition of things like smoke grenades it makes things even easier to pull flanks off. That's the USF strength and at the same time what people fail to do with this faction, it's actually pretty annoying to see these posts saying USF is super UP just because you can't use the faction effectively since they are not the same as the others and require other levels of attention. Sometimes I feel like Im going through the endless posts ranting about champions that have no problems over on League of legends.
To conclude if I had to point problems to USF as why they are slightly weaker ( not meaning they have a super big gap as people make seem) is that BARs are pratically useless, riflemen might need a SMALL buff on the veterancy and some units like the howietzer need a slight buff. Other than that I hope that in this coming torney me and simon (aka aimstrong) can show people that USF is not weak.
Have a nice day.
EDIT: I forgot to add for those people that need results to approve a post that Im currently top 7 USF 1v1 under the name "Insane C++" with the goal of getting top 1 soon (not a game spammer).
Quality post, it's really helpful and I hope that people will read it. With my verry little experience in 1v1 with USF and more in 2v2 I would like to say though that riflemen are a verry hard unit to balance. One tiny change could make them OP or UP in a split of a sec. For instance I think that buffing bars will have that unfortunate effect, because, in my experience, riflemen are a quite good mainline infantry throughout the game and especially in start and middle game. Their problem, as you stated it corectly, is their veterancy progress which could be better. I would rather make the BAR and bazooka cheaper from amo point of view. These are my 2 cents.
I can't remember the last time I played a 2 hour game in Annihilation. In the first COH the games were longer because every map had chokepoints, but in COH2 the majority of the maps feature many positions to flank from and make creating chokepoints impossible the majority of the time. I can tell the difference between automatch players and custom match players by that general assumption that the games take forever and people dump units into your base lol.
80% of my games in COH1 were annihilation matches so I know the issue.
COH 1 is different from COH2. The fact that in COH1 an annihilation game can take less than an hour it doesn't mean that in COH2 it's the same thing. And for sure, it isn't. In a balanced game between equal or close skilled players, you simply cannot have such a powerfull army in a reasonable time to wreck a base. At least that is what I believe.
Anyone else wish that they had annihilation in Automatch? I can't stand VP anymore because it limits gameplay unlike Annihilation, where there is no clear goal other than to kill your opponent.
Do you have time for ...like... a 2 hours game or so?
Well, if wikipedia says so... but I still have a slight doubt. I could give it some credit for light vehicles but tanks?!? what, PZ II and PZ III maybe...